please add a three team map.

Vincent Von Grim·7/22/2017, 12:24:37 AM·10 votes·523 views

1 big center area with moving walls and disappearing bushes an area in the center where epic and above monster are chosen and spawn at random times - with a distinct ping sound when one is spawned to spur battles.

make is 5v5v5 or 6v6v6

whoever kills a nexus first wins.

this would mean that even if red team isn't your friend you would still have to risk saving blue team from greens members killing there nexus.

or at the very least try to steal it like you stole baron.

scaling dmg on champions from towers based on how many champions are within 4000 and scaling attack speed to. that way a two team combo cant just walk under tower and lcs switch the tower. it would shoot like jinx and hit like yasuo full build.

this I think would be fun.

11 Comments

Marshbouy7/22/2017, 12:33:50 AM2 votes

I dunno man, sounds interesting, but it also seems like it could be incredibly hectic and very unfair at times. E.G. red team destroys green team, but blue team has a tryndamere that backdoors and wins it for blue.

AmetDeCrypt7/22/2017, 12:38:44 AM1 votes

a bit unrefined but I like the idea.

TimX24968B7/22/2017, 1:44:31 AM1 votes

Them map would have to be shaped just like item 3078 and at each corner would be a nexus. but if you destroy a nexus then you get all their players to join your team (or something else idk). but as a 5v5v5, someone would always be in a 2v1 (unless 2 junglers), and 6v6v6 would be super hectic, so maybe 4v4v4. sounds super fun, though.

SzGamer2277/22/2017, 2:29:07 AM1 votes

I'd be happy with 3v3v3. 12 champs on one map is already messy as fuck.

Davaken7/22/2017, 1:12:55 PM1 votes

This was a concept a while ago, and a Rioter responded to the post. The core problems I've heard are:

  • Too many players
  • Teams grouping up, leading to a negative experience for the team that is now 5v10
  • Balance issues for champions
  • A ton of work which could be better spent elsewhere on other things

Making whoever gets the first killing blow on a nexus would in theory solve the whole "teaming together problem". But having the game be decided on who gets a lucky last hit might be too much. It wouldn't feeling satisfying, just cheesy.

Vincent Von Grim7/22/2017, 8:51:59 PM1 votes

add map spec items that A: provide invariability for towers and nexus for a very short duration B: have a system in place where instead of minions spawning the game would spawn a defending dragon? - possibly with a area around the nexus amplifying damage taken by enemy champs? C: flat out map ban certain champs D: make it draft with every team getting a ban / per and set a minimum champion pool like draft has

draft needs 16 champs I think so this would at 5v5v5 require 21 champs just thoughts

Vincent Von Grim7/22/2017, 8:57:09 PM1 votes

bump for the week