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please add a three team map.

Vincent Von Grim··10 votes·523 views

1 big center area with moving walls and disappearing bushes an area in the center where epic and above monster are chosen and spawn at random times - with a distinct ping sound when one is spawned to spur battles.

make is 5v5v5 or 6v6v6

whoever kills a nexus first wins.

this would mean that even if red team isn't your friend you would still have to risk saving blue team from greens members killing there nexus.

or at the very least try to steal it like you stole baron.

scaling dmg on champions from towers based on how many champions are within 4000 and scaling attack speed to. that way a two team combo cant just walk under tower and lcs switch the tower. it would shoot like jinx and hit like yasuo full build.

this I think would be fun.

11 Comments

Marshbouy2 votes

I dunno man, sounds interesting, but it also seems like it could be incredibly hectic and very unfair at times. E.G. red team destroys green team, but blue team has a tryndamere that backdoors and wins it for blue.

TimX24968B1 votes

thats what makes it fun, is all the hectic and stupid shit you can do.

SzGamer2271 votes

Make it a team deathmatch : ^)

AmetDeCrypt1 votes

a bit unrefined but I like the idea.

TimX24968B1 votes

Them map would have to be shaped just like item 3078 and at each corner would be a nexus. but if you destroy a nexus then you get all their players to join your team (or something else idk). but as a 5v5v5, someone would always be in a 2v1 (unless 2 junglers), and 6v6v6 would be super hectic, so maybe 4v4v4. sounds super fun, though.

SzGamer2271 votes

I'd be happy with 3v3v3. 12 champs on one map is already messy as fuck.

Davaken1 votes

This was a concept a while ago, and a Rioter responded to the post. The core problems I've heard are:

  • Too many players
  • Teams grouping up, leading to a negative experience for the team that is now 5v10
  • Balance issues for champions
  • A ton of work which could be better spent elsewhere on other things

Making whoever gets the first killing blow on a nexus would in theory solve the whole "teaming together problem". But having the game be decided on who gets a lucky last hit might be too much. It wouldn't feeling satisfying, just cheesy.

PunisherJBY1 votes

So I understand the 5v10 worry but at the same time. Team fights will happen and you cant avoid hurting the team you have teamed up with. And i feel like this would be a funzie game mode not a serious game mode, kinda ARAM like just more chaotic, so having the lucky last hit might not be as bad, and might become less lucky.

Vincent Von Grim1 votes

add map spec items that A: provide invariability for towers and nexus for a very short duration B: have a system in place where instead of minions spawning the game would spawn a defending dragon? - possibly with a area around the nexus amplifying damage taken by enemy champs? C: flat out map ban certain champs D: make it draft with every team getting a ban / per and set a minimum champion pool like draft has

draft needs 16 champs I think so this would at 5v5v5 require 21 champs just thoughts

Vincent Von Grim1 votes

bump for the week

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