[{quoted}](name=Riot KateyKhaos,realm=NA,application-id=cIfEodbz,discussion-id=cAITrHh1,comment-id=000200000001,timestamp=2015-07-28T23:06:35.406+0000)
Hiya!
What kind of information are you looking for?
From what I can gather, it seems that Game Design is focused on the ideas of the game? Or is it more focused on the coding that makes sure everything works? I'm a fairly big idea guy, with 101 ideas for champions, maps, monsters, or new experiences in general. But I'm unable to get a clear answer as to what I'd need to do as a Game Designer. **Is it more tech-oriented? Idea-oriented? A mixture? **
In addition,** is this where champion designers fall into?** Or is it like, someone from, let's say Narrative, wants to write a story about a character like this, and he brings this thematic to the table and from there someone starts making a kit based off of what this character would be like?
The aspect of making a game that most relates to my "skill set" is Narrative, creating stories/worlds and such, but that's a pretty closed circle from what it looks like, with the only open slots visible in Riot being the Senior Narrative Designer, and I'm no where near being qualified for that. My artistic skill is no where near where it would need to be to enter an art position, but I'm able to get my idea across with relative ease, and get a sketch out that sells the idea, but isn't to the level that Concept/Champion Art does.
######I'm approaching senior year, knowing I'd like to get into the gaming industry but realistically has a few backups (Psychologist, Attorney, etc), and I'm finding everything a little difficult to grasp, especially since schools I've gone to (3 different high schools, not because of behavior though I promise) haven't offered anything that would help me get my feet wet as far as the field goes. Only now does the newest school that I'm going to offers basic programming, but I'm a little low on time to get anything insanely useful out of my time. So as you can see, I'm completely in the dark and tripping over everything (metaphorically) as far as the gaming industry goes. But I'm dedicated, and I catch on quickly, so there's no doubt I can make up for lost time, I just need to be pointed in the right direction. I've tried finding my own path, but I only seem to get lost in the information, or hit a dead end. I know this probably isn't making my whole "wanting to work for Riot" dream any better, being super clueless and vulnerable and what not, but...
...Sorry if I freaked out a bit. I should've gone back and edited my panic out of that, but maybe it gets the mentality/message across. Anyway, yeah, if you could explain what I have questions on (will bold important things, make me freaking out smaller) that would be well appreciated.
PS: What could you tell me about audio design as far as gaming goes? I've seen a lot of different methods, but beyond the equipment and software, isn't it just a matter of thinking of a sound and making it based off of other sounds? Like how [One Game Company] made the hoof sounds with foam filled coconuts, or the layering for Jurassic World's T-Rex roar (I think there was dolphin in there somewhere...)?