Kindof want people's opinion about something

Despina Vadamus·6/11/2015, 6:54:02 AM·1 votes·732 views

Ok, so... I've been playing Sona and she's basically became my main support for games. Usually I would use my autoattacks to damage minions down low enough for my adc to finish them off and get fed quicker. Had no problems until now with some kind of Ezreal player complaining like a 5 year old about apparently, and I quote, "you don't hit the god damn minions unless you have targons brace". He then proceeded to INTENTIONALLY feed the other team the entire game just because of that.

I guess what I'm trying to ask is, is this REALLY that big of a deal in a random game? I honestly don't get what the problem is here.

10 Comments

Drackolus6/11/2015, 7:12:26 AM2 votes

It's complicated. The simple answer is that normally a support hits creeps to push the lane. When you do this is somewhat nuanced, but essentially you frequently push at the beginning if you want to hit the early 2 or 3 (which is NOT always - don't fall into that trap), or when you push the enemy out of lane and you want to push up to the tower before going back to base or going for dragon, or even to take the tower if it's low enough or you have Jinx. Pushing at the wrong time opens you up to ganks, and gives you less running room and them more. In such a case, you want to only last hit, ideally after the last minion attack starts but before it hits, so you have the smallest effect on the lane. This means only the marksman should be hitting. The only other time I can think of to hit creeps is to help your marksman under tower, but if both you and the marksman aren't fairly good at this you will do more harm than good. I usually don't try unless I've noticed the marksman is very good at farming. Kalista provides an exception: if you "click" well with one and have a lot of practice supporting her, you can help farm very effectively, since her passive causes the minion gold to go to her. But, also, when you DO attack minions, you still don't want to make it impossible for the marksman to farm. Try to make sure there are never two minions at "kill range" at once, since the marksman can't get them both that way. This will take practice. Sometimes, though, inexperienced marksmen will get lost and miss more when you do it perfectly than if you didn't do it at all. Usually though, the benefits of pushing at the right time outweigh a couple lost farm. I see this most frequently in solo-laners who are pushed into the marksman role, since they're not used to taking into account another champion's damage. Pushing at the wrong time AND causing the marksman to lose farm, however... That being said, it's probably better to err on the side of caution. Doing it at the wrong time in the wrong way is usually worse than not doing it at all - though not always.

disregardable6/11/2015, 6:55:21 AM1 votes

YES. YES. YES. YES. Yes. If you hit the minions, you're getting flamed, reported, and left for dead if the opportunity comes up. End discussion.

HoIy Banana6/11/2015, 7:24:01 AM1 votes

Well I guess if you're freezing lane and trying to deny farm from enemy adc, don't attack minions. As support, I usually just poke and harass enemy bot duo. Also, you know how for melee minions after two tower hits one basic attack from any adc will usually finish it off? Well sometimes, when the support attacks it I have no way to get that cs without maybe having to burn my spell. Yes, that part is annoying. Besides that though, I don't think most adc really care.