Challenges/Achievements

Wuukong·10/29/2013, 1:10:06 AM·2 votes·980 views

I have an idea which I think could improve League of Legends a lot. I know a lot of you might not agree but I think challenges for doing certain things like getting a certain amount of legendaries with a certain champ could reward you with an icon or some influence points, the only reason I'm posting this is because I think this could add more things to do for those who have already hit their goal of reaching a certain division/league, even if you did get small rewards this would still add a lot of fun to the game in my opinion, and would keep more players active. :)

7 Comments

Kira Onime10/29/2013, 1:28:41 AM2 votes

Those have no place in league and honestly, it would only create problems we don'T need.

DTG Dr Dazzle10/31/2013, 12:56:46 AM2 votes

There was an achievment tab at one point in the summoner profile and I always wondered what they planned on doing with it. Hopefully Riot takes a look at this post and tells us what the deal with that is too. However I still think that Achievments would have been a nice touch to this game like wins in a row or losses, maybe some other weird stuff though losses may not be a good idea.

There's a ton of things that still need improving in league like perhaps a better User Interface with a bit more customization it it would be a great idea too. But back towards achievments and how they would be great. You know like I believe how many wins with a champion or kills with a champion but make it a bit more of an icon related thing. Unlock all the achievments for your favorite champion and get an icon for them but none of the IP related things or RP rewards as that would make people be a bit more tuned in with trying to just get those things and not have fun with the champion in general.

Honestly I think I'm just talking a bunch of nonsense but it would still be cool to discuss a bunch of the game related things and help Riot figure out some cool things plus collect thoughts and such.

mcmcsalot10/29/2013, 5:24:22 PM1 votes

I agree that the creation of achievements would need to be carefully thought out. That being said, I think league is the perfect place for them. The fact that league is a repeating scenario it has very minimal goals to achieve. For example I have been playing for 3 years now and have finally achieved all that I wanted. I have every champion, and have achieved gold two seasons in a row. Yes I know that there are more things to attain, all runes, higher rank, but those goals are either skill based or not very rewarding.

I think a way to set up achievements would be similar to a FPS. X kills, double triple ect. Assists, KDA, Smite's/steals, amount of teammates healed. All these stats are tracked per game, tracking the all time per account would add a huge dynamic for completionists. Another Idea is the way you need to do a certain number of things using different weapons in an FPS, this could be done using different champions as different weapons. This would also promote diversifying your champion pool. I mean think of the achievement "10 wins with every champion" this would improve game diversity, be a fun goal to go for, and take quite some time.

These achievements could unlock summoner icons which would I think appropriately reward players with a visible look what I have done.

I do think the longer term X kills with Y champion, or X healing done, or X champions cc'd, X damage taken, are better than the more competitive "skill cap" achievements such as X pentakill, or X no death games. Though these could be included they would just need to be tested to see if they interfere with the primary game goal, winning.