An Idea, on How to make Champion Mastery more Optainable, And still showing your skill in a champ.

PhoenixOfHeaven·6/1/2016, 9:20:59 PM·1 votes·427 views

Most people are annoyed with how Champ Mastery was done, Me included. Some people simply want it to be normal Champion Mastery, like 1-5. Others don't like this idea, because now you could be Mastery 7 on a champ, you have never even won a game as.

Here's my idea to fix it.

In order to hit Mastery 6, You must earn Champion Mastery. The Catch, You only earn mastery, if you score anything Equal to, or higher, then a B-. In order to get to Mastery 7, You must score anything from an A- or higher.

Now you can get Mastery 6 and 7 on a hero, without having to worry about getting S rank on every match, Which to some could be difficult good at a champ or not.

The only other problem I thought up, is the fact that some people already have An insane amount of Mastery points. So far, The only solution I thought up is making 6 and 7 points earned a different point-system of there own, being able to see both 'Champion Mastery' and '6/7 Mastery,' where 6/7 consists only of matches in which you earned mastery above rank 5, and fit the qualifications to gain Mastery.

Like the idea? Upvote and say so, If you Want!

Don't like the idea? State how it can use improvement here.

3 Comments

TurtleMan8786/1/2016, 9:38:19 PM1 votes

I mean i could be wrong but it just sounds like your making the current system easier(currently u need S- and better for mastery 6 and S and better for 7) and just removing the hex-tech involvement. I'm in favor of removing the hextech involvement however i believe that the current requirements of S- and S for 6 and 7 is the best possible way of showing mastery with a champ. Letting the threshold be B- and A- makes its much easier and less lucrative.

Icy Spectre6/1/2016, 9:48:57 PM1 votes

I would rather have to earn 50k and 100k points.