>>>((AN IDEA)) FIX LOW PRIORITY ||| a time when I will say: "COPY DOTA" ||| ILLUMINATE CONFIRMED<<<

PINGtehGREAT··1 votes·772 views

Please just.. DotA 2 has it right Low priority players with priority players.. Change from games to time, no bans and max low priority from one game is 24hrs If you fail to do 24hrs without leaving/afk then it stacks (48, 72, etc) Simple yet awesome.

8 Comments

Eleshakai1 votes

No, DotA doesn't have it right. Prisoner's Island just encourages toxicity, it doesn't help alleviate it... regardless of form.

If you put an ass in a room with 20 other asses, they're not going to suddenly stop being an ass.

Raptamei2 votes

{quoted}

No, DotA doesn't have it right. Prisoner's Island just encourages toxicity, it doesn't help alleviate it... regardless of form.

If you put an ass in a room with 20 other asses, they're not going to suddenly stop being an ass.

No, but they're going to stop bothering non-asses.

They can rot in LPQ for all I care.

Eleshakai1 votes

{quoted}

No, but they're going to stop bothering non-asses.

They can rot in LPQ for all I care.

The point is to improve the community, not give up on people. Solutions involve reform, not just segregation.

If we just want an ever-growing LPQ, this solution wokrs fine... but it'll just make our community worse in the long run and will ensure our community will live up to the reputation it has rather than proving it wrong.

Jubbinaut1 votes

Generally I agree, but I wonder if this can't be effective.

Heroes of the Storm is implementing a "Leaver's Island" setup, and I'm interested to see how that works for them (as well as how it, y'know, functions).

On the one hand, these players still get to play - I assume without the extended queue that Riot's currently using. On the other hand, the old issues about Prisoner's Island are still very valid concerns (how easy is it to escape, does it simply exacerbate the issues, etc etc).

So I think it's an interesting experiment that I'm glad to see other people making, and I'm excited to see the results. But I'm also glad Riot hasn't jumped straight to it, as there's a lot of potential for badness.

Eleshakai1 votes

{quoted}

Generally I agree, but I wonder if this can't be effective.

Heroes of the Storm is implementing a "Leaver's Island" setup, and I'm interested to see how that works for them (as well as how it, y'know, functions).

On the one hand, these players still get to play - I assume without the extended queue that Riot's currently using. On the other hand, the old issues about Prisoner's Island are still very valid concerns (how easy is it to escape, does it simply exacerbate the issues, etc etc).

So I think it's an interesting experiment that I'm glad to see other people making, and I'm excited to see the results. But I'm also glad Riot hasn't jumped straight to it, as there's a lot of potential for badness.

Depending on what results you're looking for, I don't really think there's much room for questioning what's going to happen.

People won't just correct their behaviour unless they're in an environment where they're around good behaviour. If you trap all the misbehaving people together, they're just going to cement that behaviour, not correct it.

So what the result will be is simple: You'll have successfully hidden the problem, rather than solving it.

Which I guess is still a form of result, and since Blizzard just wants to ensure everyone ELSE doesn't have to deal with them, they'll get the desired result. But if you actually want to improve your community on a whole... you need reform, not prison. Prison has been shown by our legal systems to do a wondrous job of reforming people, right?

Jubbinaut1 votes

{quoted}

Depending on what results you're looking for, I don't really think there's much room for questioning what's going to happen.

People won't just correct their behaviour unless they're in an environment where they're around good behaviour. If you trap all the misbehaving people together, they're just going to cement that behaviour, not correct it.

So what the result will be is simple: You'll have successfully hidden the problem, rather than solving it.

Which I guess is still a form of result, and since Blizzard just wants to ensure everyone ELSE doesn't have to deal with them, they'll get the desired result. But if you actually want to improve your community on a whole... you need reform, not prison. Prison has been shown by our legal systems to do a wondrous job of reforming people, right?

While that's self-evident for subjective, non-binary issues (thus the arguments against Toxicity Island), I'm not as sure that it's inherently true of more binary and objective behaviors.

Which is not to say that I think it would a perfect self-contained system. But as part of a larger group of systems designed to discourage leaving and encourage playing (including some QoL systems like cancelling games when people don't connect), I think it could act as a more effective tool than either of the systems currently in use (bans and LPQs).

That's why I'm glad someone is trying it out.

It could also be a complete waste of effort, causing more problems than it creates, and develop all kinds of nasty community issues.

That's why I'm glad someone else is trying it out.

Either way, the results should be interesting. Though how applicable they'll be will strongly depend on the way the system functions (how many leaves to trigger LI, how long to get back out, how does it handle recidivism, etc).

Note: I used some short-hand, and want to be sure we're both on the same page about what I mean by it:

  • LPQ - refers to current system of Low Priority Queues (delays before entering queue).
  • LI - refers to any proposed "Leaver's Island"-type system.
  • QoL - Quality of Life (which I'm sure you know, but it makes me feel better to add it to the list).
SLangedEdge1 votes

It definitely does work. (at least anecdotally)

If you are in that % where you are just a shit human being and you play this game (or any MOBA) to rage, troll, grief, etc...then there really is no helping you. In fact the only way to truly protect the health of the game is to force CC#s or some form of identification to ensure account uniqueness. Dota does this to some extent with tying the game to a steam account which you would never want to get banned (sure you can just create a new acct, that's why its not perfect but it definitely deters bad behavior on those acct).

As for LPQ, this works great for the masses. Everyone is a little ragey, but once you get sent to this hell there's no way you wanna go back. It keeps you from playing ranked games, and you can make queueing for games take artificially longer.

SLangedEdge1 votes

Prison doesn't need to reform anyone. If you want to reform you will take it upon urself to reform with the tools provided for you (mute). If you choose not to you will forever be in the prison system.

Prison serves as a tool to keep the rest of the populace in line. Its designed to scare us straight. Most ppl do right/act correct because they dont' wanna be anyone's gf. PPL work hard to reform cause they want out of prison, the rest are lifers and will more than likely never reform.

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