The Culling.

Balens·11/1/2013, 6:41:39 PM·2 votes·833 views

Lucian Lucian seems to have a lot of issues with damage. One being his ult, one of the hardest skill shots to land in the entire game. I have never been a fan of "easy to play" champions, however I believe Lucian is quite hard to use effectively. I don't know if the idea to make a champion who required a ridiculously high skill cap to even attempt to play him efficiently. However, that is what it has come to. His ultimate has far to many cons than pros.
Being stuck in a set aiming position for an entire ultimate is a little unnecessary. I understand that you can cast your dash inside the ult, however the counter mechanics to his ult are so simple it is not even worth casting.

I propose that Lucian's ultimate be changed; I honestly believe Lucian's ultimate should be a lock-on skill that can be blocked by allies of the enemy you are shooting as projectiles.
Why do I think this? First, his ultimate is named "The Culling", Culling means to

  1. To pick out from others; select.
  2. To gather; collect.
  3. To remove rejected members or parts from
    In this you can see that his ultimate simply does not meet the definition. Now, looking past the definition, If his ult was a lock-on skill, It would allow him to have much greater playability. With his new lock-on, there would still be a large skill requirement in order to aim through in team-fights, however it would not be anywhere near the skill cap now. Now for balancing of this, I have not thought this idea through much but, keeping the current range as the lock on would seem seem to enough. Lucian can see the range his ultimate while using it and can dash forward if they attempt to escape it. If they run into the Fog of War or out of your vision, this is the issue I had when thinking of this, I suppose that he should just fire at the last know location if they leave his line of view until they re-enter(Due to wards, or Lucian chasing them)

I am not 100% sure my idea will work, I am not even sure if anyone will read this. But for the people that do read it, please help improve this idea or point out major flaws in it. I would like Riot to see this and maybe even consider thinking about implementing it. (Chances of that are like winning the lottery.....twice.....)

3 Comments

Halcione11/1/2013, 9:54:43 PM1 votes

"He's too hard to play" is not a good argument to change him. Sorry but it isn't.

Aside from the lower complexity, the proposed change could be a sizable buff to his ult. If Riot feels he doesn't need one, then he won't get one. Champion difficulty has no place in champion balancing, the full champion power when played at maximum potential is what matters.

Kira Onime11/1/2013, 11:48:57 PM1 votes

"He's hard to play".

Get better with him.

bahamutkaiser11/4/2013, 9:18:41 AM1 votes

I can't say I agree with you idea, but his kit is very limited... you can see where they try to tie in a great deal of complexity and self limitation in their ADCs lately, they reduced Lucians damage too much.

I don't mind his operation too much, it just feels like there's not enough power for the obstacles you face when using him...

Looking at Jinx in comparison... there is none, they put a lot of self limitation in her kit as well, but more than compensated for it with ridiculous amounts of utility, and a lot of power.

Lucian needs power, serious power, I mean, half of the marksmen in this game have gap closers now, that's nothing, and many same said champions have better penetrating damage. I can't even make a rational comparison between Lucian and Caitlyn...

I'd just give his ult more reach and more damage, if they wanted to get fancy with it, they could make it penetrate targets and deal reduced damage per target hit, or only penetrate a set number of targets. I'd rather play MF than Lucian as it is currently.