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POLL: What is the Average amount of damage leashed?

Riohand··2 votes·817 views

Hi guys, for the fun of it I decided to give making a jungle Mordekaiser build, and currently was trying to factor in the damage a leash would inflict on Gromp, but seeing as no two leashes are exactly the same I was wondering if anyone had a good estimate.

14 Comments

50000000000000002 votes

About 2 AA (or if your midlaner is nice, sometimes a spell) is used for leash, so i think it's about 100. As Soraka, I always heal the jungler for first camp (and sometimes second), and give heavy leash just because I can.

Riohand1 votes

Right now I have Mordekaiser walking out of Jungle on Gromp solo with 275 hp with no pots used, which is why I wanted to know about the leash so that I can factor that in as well.

M0RDEKA1SER1 votes

Just to sate my curiosity. What jungle items are you using? Tier 2 and 3.

Riohand1 votes

I'm not sure yet, on the fence between Stalker Magnus or Cinderhulk, but gun blade is going to be core. The rest is still undecided.

50000000000000002 votes

How about between runeglaive and cinderhulk?

Riohand1 votes

Im not familiar with runeglaive, do you mean magnusitem 3708 ?

M0RDEKA1SER2 votes

He's talking about the enchant Riot is planning on replacing Magus with. Runglaive. Found here: http://www.surrenderat20.net/2015/06/612-pbe-update.html

Riohand1 votes

I'll definitely consider that, because I'm short about 24000 IP for runes I need, and it'll be a while before I test it.

Toothless Lion1 votes

{quoted}

Im not familiar with runeglaive, do you mean magnusitem 3708 ?

Runeglaive is on the PBE to potentially replace Magus. It builds from Sheen and gives you an AOE magic damage spellblade passive with less AP and no cdr in comparison to Magus.

M0RDEKA1SER1 votes

I don't personally see Cinderhulk being very good on him. He shouldn't be stacking health, and thus he won't get the maximum potential out of it's bonus health %.

Magus is supposed to be getting replaced by Runeglaive which will basically ruin Morde jungle.

Hopefully the change doesn't go though so that Morde Jungle can be a thing, but if it does, I'd hate for you to waste all your time trying to find a way to make it work and they change it.

aaronconlin2 votes

{quoted}

I don't personally see Cinderhulk being very good on him. He shouldn't be stacking health, and thus he won't get the maximum potential out of it's bonus health %.

Magus is supposed to be getting replaced by Runeglaive which will basically ruin Morde jungle.

Hopefully the change doesn't go though so that Morde Jungle can be a thing, but if it does, I'd hate for you to waste all your time trying to find a way to make it work and they change it.

I don't think it would ruin Morde jungle. He has a built in enhanced AA already, and none of the stats are bad on him except the mana regen

Riohand1 votes

It took about two hours earlier today but I did the lv1 clear calculations for Gromp Solo starting Q, with masteries granting 10% cdr and 3% spell vamp/ life steal. Runes being 3 Quints of spell vamp, 9 glyphs of cdr, 9 seals of health, and 9 marks of health. Mordekaiser starts Gromp (solo) with machete and 4 pots. Has 658.23 hp at lv1. Smites Gromp, and from health gen from all sources (including shield) goes negative 26.27 hps (after resistance calculations) while dealing 83.62 dps (again after resistances) to Gromp who has 1210 after smite. Camp lasts 14.46 seconds, Mordekaiser net loses 379.86 hp, still has 278.36 health without using any pots.

That alone makes me think the clears can be made simple with the 17.76 cdr and 9% spell vamp and 3% life steal. As to which jungle item to use, I think im going to have to try them in game due to all the different variables.

Riohand1 votes

Also if you built say a item 3116 on Mordekiaser with Cinderhulk and runes, Mordekaiser gets (103 + 300 + 400hp) * 1.25 = 1003.75 hp added to his 1915 hp late game, putting him at 2918.75 hp with 100 ap and slows on his abilities. You'd want a gun blade, a zhonya, spirit visage, and your choice of boots. (Still have to do full math but your at about 165 ad, 300 ap, 204.4-229.4 armor, 108.4-133.8 mr, 29% spell vamp, 13% life steal full build end of game)

Reaper Soraka1 votes

I try to keep the bananas coming until it is around 150~200 health (if smite was used early) and 450 if it was saved to last hit. Bananas fly kind of slow, so I try to give a little bit of room so I don't steal the last hit.

Edit: I have no idea how much damage my adc and I end up dealing, since that was the original question.

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