Duel and achievements

TristanOnLOL·11/17/2013, 12:56:52 PM·1 votes·116 views

Every 10 minutes the two strongest champions in the entire game are selected to fight a duel in a pit which is isolated from everyone else to prevent interference from other individuals in the game (1v1) the winner of this duel claims x amount of gold for his team and a buff for himself, this can then tie in to another concept that I have thought of which is not ingame but out of the game which are* achievements* say if you won 5 duels in a certain time period eg 1 month you get a reward either a certain amount of IP, skin or champion based on difficulty and rarity of achievement.

For one achievement such as earning a ribbon of that type x amount of times you get the ribbon name champion skin on one champion of your choice.

1 Comments

eKatSS11/17/2013, 4:27:46 PM1 votes

There is already a 1v1 mode under development (Magma Chamber).

Your idea of breaking the flow of the game by having the two strongest champions fight each other in isolation could be fun, but as I said, it would break the flow of the game. While the two champions duel, the rest of the team is forced to adapt to the loss of their strong champion.

What if the strongest is the jungler? The enemy team can steal buffs and roam all day. Forcing your best asset to leave the game temporarily breaks flow, teamwork and organization.