Retroactive Punishments for Improved Players is Not Acceptable
WIth Riot Lyte's recent 'miscommunication', and then the 'correction', I still don't understand how retroactively punishing players again is okay in any situation.
If people are toxic at the end of the season, ESPECIALLY BEING AWARE BEFORE HAND of the consequences, I wholeheartedly support the communicated decision to remove whatever rewards they've earned. But, I will never support the further punishment of people who were banned MONTHS ago, servered their punishment and improved, and who have not been 'toxic' since. If you want to increase punishments for toxic players, make it effective the day it is communicated. Think of it like a law, it has to be documented/communicated before it can be enforced.
This would be a very dissapointing decision to punish people who improved, as is Riot Lyte's apparent objective, but are then still punished for something that happened months ago. It is, to me, such a huge disservice to those who played all season grinding to improve both mechanically and in their attitude but are told towards the end of the season it was all for nothing.
I hope this post reaches Riot's decision makers and helps them in their discussions to not support a precedent of retroactive punishments.
I'm not here to defend toxic players, I'm here to defend those that have improved and are looking forward to being rewarded as expected.
Thanks for reading.