Criminal Investigators and 10 Ways to Report
Yet there are only 3 ways to give positive feedback. Does anyone else think this is an alarming, or unique statistic? Without diving too much into existential meanings to how people generally seek out bad information and the likes, lets have a discussion with regards to the overall approach to the situation. The situation in this instance, would be violating the ToS in interactions with players, or "being toxic".
The approach I am referring to is how Riot attempts to curb these behaviors with their various penalties system. Chat bans, ranked restrictions, lower priority queue, Wait times for queuing, limited number of messages per set amount of time, leaverbuster, etc.
This approach, is an absolute incredibly perfect approach.
It's the perfect implementation of the data gathering Riot employed to take advantage of fundamental weaknesses in online player interactions by exacerbating the mob/group think mentality that organized itself around "competitive and casual". League has honored traditions like pick order, defined champions/roles, expected builds, etc. The heritage is something to be proud of, and in a way is the unofficially adopted ToS of the player-base. But Riot turned this very thing against everyone beautifully.
Oftentimes I read of complaints that the penalties aren't harsh enough for very abhorrent offenders, and conversely that someone was penalized out of the blue by accident. This is by design, and with purpose. The execution of the penalty system is much like a revolving door for the criminals, it's smart business. Being too harsh on the people that can (and probably will/have) spend money on your product doesn't result in good business, and adversely, having too many criminals in the mix can scare off new customers.
This is the main reason that chat bans are the most prevalent form of penalty. It lets the offenders play and form the good 'ol habit forming patterns that good money spenders exhibit. It also looks good on Riot when they get to tote big numbers of negative behavior towards positive behavior influence via automated systems. They get to keep their players, the players get to silently spend money. Honestly couldn't have thought of something better myself, gets all the birds stoned at once.
Throughout the course of a league career it is quite likely that an alternate account will be created. Whether it was because your router died in a game, you went on a tantrum against your teammates, or you got stuck in bronze, it is probable that not one, but several alternate accounts might be created. This helps circumvent harsher penalties to keep more people playing the game, and also greatly increase expenditure chances. This is a great thing. No matter how toxic or afk you become, you can more than likely still keep playing. Great news.
I feel I could continue on with a few more specific examples of the incredulity of the penalty system and how it is perfectly implemented to keep the product (players) in line by leaving them at the mercy of each other, with automated systems, yet still encourage them to keep playing, and most importantly, increase their time(and money) in game.
Feel free to comment, retort, delete, ban, question.