Really? you had to dig up a 7-month old thread? Okay, sure, why not:
{quoted}
What happens when you get to the top?
To the very top? You fight to keep your place - demotions from Challenger tier happen on a daily basis (if I recall correctly). It's a whole different ball-game, there.
It's the struggle that keep players playing.
I'd believe you, except that - as it turns out - most players don't play Ranked. So that struggle to gain rank is pretty meaningless to them, and yet they keep playing.
Win 1 lose 3, win 1 all those losses feel whipped away. Players on top get bored find a new game to "master" or simply move on to the next big thing like checkpoint accomplished, moving on. Deterring players from advancement means they can spend more time putting out skins and less time worrying about content, bug fixes, or simple mechanic fixes toward the fairness of the game.
And yet they issue bug-fixes pretty much constantly, release balance fixes every couple of weeks, release new champions regularly (often faster than most players can get used to them!), and rework old champions on a fairly consistent time-table. Seems to me they aren't shorting those teams in the slightest.
And, again, let's recall that most players don't play Ranked, so even if they were artificially preventing players from advancing (which would basically kill the game if it was ever proven - not to mention destroy faith in the company itself), it wouldn't matter to the majority of players - who would still demand big fixes, mechanic fixes, and new content (champions/reworks/game-modes, etc). So... wouldn't really help them there, anyway.