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Feedback: Report Warning Timing

Splininka··1 votes·797 views

Report warnings seem to be sent to players as soon as the report is sent. This leads to cases where post-game lobby toxicity is increased where the player receiving the report will lash out at the assumed reporter.

I understand that warnings should be received as soon as possible, but is there a benefit to allowing the reported player to retaliate to the reporter?

I suggest postponing the behavior warning until after the reported player leaves the lobby.

5 Comments

Jubbinaut2 votes

{quoted}

Report warnings seem to be sent to players as soon as the report is sent. This leads to cases where post-game lobby toxicity is increased where the player receiving the report will lash out at the assumed reporter.

There's actually a delay of some amount of time between when the warning is triggered and when it is issued.

Additionally, the warnings aren't actually representative of single reports, but rather a spike in reports against the account. For example:

If you normally are reported in 1% of your games, you'll only receive a warning if that number "spikes" to, say, 3-5% in a relatively short amount of time.

I understand that warnings should be received as soon as possible, but is there a benefit to allowing the reported player to retaliate to the reporter?

Of course not! Nor is the system intended to allow that. It's common, however, for players who are on tilt and in a toxic spree to continue to do so even after that warning is triggered. As such, it occasionally occurs that the warning message appears after a game where the player is reported - but that report is not related to that message.

Many players who see those warnings, however, are unaware of this.

Which, to my mind, is the biggest failing of the system. The actual workings of it are a mystery to most players, and so they make assumptions that aren't really accurate. And unfortunately, that works against everyone.

Splininka1 votes

Thanks for the info. That's how I would imagine it would work, although in my personal experience, there have been a few times where backlash would begin as soon I sent the report. For example, I was in a game where our top was blaming our jungle for trolling. He received a warning and continued to lash out at the jungler, blaming him for the report. I stayed in the lobby and chatted for a few minutes longer. I started to write my report when I accidentally sent it early because I wanted to close the menu to see what was said in chat. The very next line was the reported player lashing out at the new warning he got.

I had seen similar situations in the past, but I thought it may have been my imagination. This most recent experience cemented in my mind that warnings are sent instantly, so I figured I'd post about it.

Is there a quote or something you can send me to regarding the timing of warnings? I usually follow Lyte's posts closely, but I don't remember any comments related to post-game lobbies.

Jubbinaut2 votes

{quoted}

Is there a quote or something you can send me to regarding the timing of warnings? I usually follow Lyte's posts closely, but I don't remember any comments related to post-game lobbies.

Not really? Like I said, there's been a frustrating lack of information about it. The best I can offer is this post from the old TBI forums.

There were a few posts from a couple of Player Behavior specialists about how it's supposed to function, as well, but I can't seem to find those.

One note I remember from them is that it's intended to not show up in the post-game lobby (much like with the Honor pop-up). I've seen a fairly large number of people claiming it has for them, however - far too many to dismiss. I'm not exactly sure why it should function that way, when the honor pop-ups do fine, but I suspect it has something to do with the delay.

If it's a time-based delay, they may be in a game when it "arrives," and so it shows itself at the next available opportunity - when the client comes back up after the game ends, which happens to also be the post-game lobby.

Ice Weasel X1 votes

{quoted}

One note I remember from them is that it's intended to not show up in the post-game lobby (much like with the Honor pop-up). I've seen a fairly large number of people claiming it has for them, however - far too many to dismiss. I'm not exactly sure why it should function that way, when the honor pop-ups do fine, but I suspect it has something to do with the delay.

If it's a time-based delay, they may be in a game when it "arrives," and so it shows itself at the next available opportunity - when the client comes back up after the game ends, which happens to also be the post-game lobby.

I've always wondered if this was the case, and I kind of hope it is. That said, if it is, I wish the warning would explicitly say so.

"[Existing warning stuff here] *This warning was triggered by past game behavior. If you are currently in post game chat, it is unrelated to that game.*"

CaptainTatertits1 votes

whenever two people are being toxic, especially towards one other, I report one as soon as I get in post-game chat for that reason. They will always assume, and instareport the other, who instareports back. Otherwise they might forget to report, or not initially feel strongly enough to report. This is usually followed by more toxicity post-game, which further seals their fate. :p

I'm so done with all these toxic players lately

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