[SUGGESTION]Ward Buffs
So I am a MAJOR Support-Main... And I love that wards are now a free item, but I still find myself dealing with ADC types who will only use their slot4 on the bush right by our tower(and not deep enough to get full vision with the new vision system) and expect me to ward the river, both the tribushes, and the enemies towerbush(For those counting along, that's one more than I possibly could ward ever...) and then even more once we enter the roaming phase!
My proposal is to have a VERY lightweight buff come from proper use of all wards, and have special enchantments that can be put on your trinket to make the buff different/better. The initial buff might be based on your trinket such as a health regen of 1hp/10 second for the red trinket, 1mp/10 second for the blue, and +1% hp/mp for the green, or it may be the same for anyone with any trinket. The buffs would be applied based on wards or trinkets used in bushes mostly, and you would get the enchantments applied to the trinket like the boot enchantments.
Some ideas I have for buffs/enchantments:
- If it reveals an enemy champion that otherwise would not be seen you get 1 gold(once per champion per 15 seconds)
- Every time you ward properly you get 5 gold(3-7 gold maybe)
- If the ward is destroyed prematurely some of the cooldown of your trinket is refunded
- If you remain still for 10 seconds within 100(+champion level)% of any friendly ward's view range, you gain the oracle buff
- Allied champions entering view range of the ward gain +10% speed buff for 3 seconds or until they leave the view range
Anyway, these are just a few ideas I had for buffs, just to get the ball running...
