RNG vs SKILL
to keep this brief, asking riot why its using more rng elements, and if my fellow players prefer this direction9
as well as suggestions / spit balling ideas, post yours as well, just curious
plants and dragon spawn
personally would like to see league develop in more decision strategic type of ways giving more options that reflect result based on critical decisions
plants could of just been planted or grown by the jungler, opposing junglers/team could destroy before they were flowering etc
limited to a specific role for planting it, or a mastery etc
also
a dragon totem that will control the next dragon spawn, it can be destroyed, and it cycles through dragon elements (cycle could be rng) that can t be changed the final minute and goes on a cd once destroyed (30-50 seconds)