Afk's and elo system

BigBallsBruh··1 votes·329 views

Not to bash on the elo system, because it is a great system but not flawless. Most would agree that the majority of players cant win a 4 v. 5 unless you are better at League of Legends then most other players. Whether its from the toxic/rage player who seems like they're out there to ruin your game purposely, or the player who just never connects in the first place. Was just wondering the possibility of another system (other than the tribunal) to be put in place to justify the poor lads who were forced to carry on this game. Please leave feedback I'd love to hear why this idea is good or bad.

5 Comments

12tales1 votes

The reflexive reponse is that the majority of players can't lose a 5 v 4, so your average player's ranking will ultimately be affected neutrally by AFKs.

AMYS GRAVE1 votes

Lets look at a 10 game series with 1 afk per game. Assuming it's not you that leaves a 4/9 chance it's on your team and a 5/9 chance it's on the other. This sounds good until you realize that these afks can go 7/3 against you and that isn't even statistically significant to 95% CL. The next 10 games are statistically independent of these so there is no guarantee that this will be made up for... (that type of argument would be the gamblers fallacy).

12tales1 votes

The next 10 games are statistically independent of these so there is no guarantee that this will be made up for... (that type of argument would be the gamblers fallacy).

True. But as the total number of games increases, one would expect the rate of AFKs to approach 4:5 or 5:5, or whatever. Individual patches where they're imbalanced one way or another are obnoxious, but not statistically significant.

AMYS GRAVE2 votes

Yes but the damage can already be done with lost LP and lowered divisions, meaning you have to crawl back up again... This doesn't necessarily have long term effects, and should balance out for most people, but doesn't have to. It does have to balance out over the whole community, but the variance on this can mean that some people gain divisions quickly while others can't escape their current division. With 27 million people playing league, there are on the order of a million players who are climbing divisions just because of afks, while the same number can't climb divisions because of afks... and one poor bastard who has caught 17 afks in a row and none on the other team...

AMYS GRAVE1 votes

oh my, 27 million is just their daily player base! 67 million log in monthly! i knew lol was big but my goodness...

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