I think Riot should find a way to better the server connections with AT&T-Uverse users
For this to happen in any game is really unreasonable, given that they weren't on the same router. I don't know the proper terminology for it, but AT&T-Uverse's connections to the NA League server is sub-par at best for anyone to play competitively. For them to disconnect 3 times in such a close game is ridiculous. Added Notes: I just want Riot to be aware that this is an issue for a good bit of NA users since 15.8 million households use AT&T as an internet provider. If just 1 in every 4 houses has someone who plays League of Legends 15.8 / 4 = 3.95 million people who disconnect from League at one given time. I also got the numbers from AT&T's own website. (https://www.att.com/Common/about_us/pdf/att_btn.pdf)
[zombie-brand-facepalm]