Suggestion: Have Sunfire Cape a toggle

Kirby Hunter·11/20/2013, 2:48:04 PM·7 votes·718 views

I main Renekton and Shen top lane, and Sunfire is a core build to pushing my lane. However the down side to rushing a Sunfire is that if I want to actually get the tower and the enemy is right there, the Sunfire will make me get agro. I rather have the option of having my Sunfire cape and toggle it off when I’m attacking towers. It’s not just in laning phase, even late game if anyone tries to poke down the tower with their Sunfire there is always a risk. Please make Sunfire Cape a toggle. Thank you

12 Comments

AngryItalian11/20/2013, 5:36:19 PM5 votes

Running in and getting hit by the sunfire capes AoE is part of the game. It's like stepping on a Caitlyn trap when she's close enough to turret. I think the item should remain unchanged.

Solan Stonewhip11/20/2013, 3:56:44 PM4 votes

i think it's better to have sunfire as it is. gives the item a built in counter.

eKatSS11/20/2013, 2:53:38 PM2 votes

That would be pretty nice? There would be no downside to buying a Sunfire Cape, though. No risk at all, period. I am curious to hear the discussion on this...

Edit: The main risk when you buy SC is that you aggro turret when you are next to an enemy / Baron when you stand close to it. That built-in counter is there to balance out the pure tankiness you get from it. IMO, if the item is changed to become a toggle active, then you need to adjust cost accordingly.

HideToshiDo11/20/2013, 7:06:52 PM1 votes

That's an awesome idea just like in dota, you can turn on/off some of your item make it better. hehe :3

IDarkStalker1/23/2014, 7:30:08 PM1 votes

I think that sunfire really just needs to not aggro jungle monsters. It's not like anyone will stand next to a camp for 3 minutes while there sunfire cape just kills it... waste of time. I really think this should be put in effect.