A thought on Urgot

SharkClaspers·1/22/2015, 5:45:11 AM·1 votes·438 views

Urgots a fun champion idea with his homing missiles, toxic goo, and a really inventive ult that switches places with an enemy. But sadly as most of you all know hes not really played all that much. In fact its so bad, i see him being at the butt of every joke that involves a rework or new champion updates. I mean face it, how many times did you see Urgot item 3070 in the discussions about champion updates and Sion 's rework discussions in 2014?

I understand that I may be beating a dead horse by bringing this up and putting my two cents in but it dawned on me today that he doesnt need a rework or and update to his abilities. I believe that i have a fix so insanely easy that he will most definitely shoot up to the top 5 within a day or so.

We should make his ult GLOBAL! How cool would that be guys? One second Teemo is about to take top tower and then BAM hes smack dab in the middle of your teams fountain. Obviously this would give Urgot the kick he needs :D

What are your thoughts on this idea?

2 Comments

TheKingDodo1/22/2015, 5:49:22 AM2 votes

If you really want to make urgot broken, just make his Q apply on-hit.

Sozan51/22/2015, 6:55:39 AM1 votes

But seriously, how about this?

Passive: Urgot's basic attacks and Acid Hunter.png Acid Hunter reduce all damage that his target deals by 6% for 2.5 seconds. This effect can stack up to 3 times. Also, improve the visual feedback on the passive so it's more apparent what it does. At three stacks it should show an animation of sword breaking above the head of target afflicted (similar to how Vi's Denting Blows look).

Q - Damage changed to 20/50/80/110/140 +95% AD

Missle lock: While aiming at targets with Noxian Corrosive Charge debuff, it have increased range by 400, projectile speed is increased by 100% and it ignores minions and monsters on the way to the target. It also leads it target while being shot (like Lucian's Q).

W - Shield changed to: 60/105/150/195/240 +60% AP, +5% of Maximum Mana

E - Now deals 150% damage to minions and monsters.

R - Cooldown Changed to: 120/100/80

Urgot gains 40/50/60% damage reduction for the channel that decays over 4 seconds after he swaps places with his target. He also ignores unit collision and gains gains 10/20/30% Movement Speed for the duration.

What does it change:

  • Urgot have to ramp up his damage reduction (though, it does end up being slightly better at max stacks).
  • Enemies can see their damage is reduced.
  • Allows you to dodge his Q even when you got his with E - although it is significantly harder.
  • Other champions can block Q (kinda like Caitlyn ultimate) to save their teammates.
  • Q scales better into lategame.
  • Shield will scale with his maximum mana (making Manamune/Frozen Heart/Iceborn a better purchases on him).
  • His E is now better at wave clearing (still not great, but hey).
  • His R is not affected by penetration anymore and it allows him to reposition faster after swapping with his target.

So in short - adds more counterplay to his kit and increases his power to compensate.