League Points (LP) Idea
League of Legends new idea
It's more of a system to where you're not being brought down when you do well and your team doesn't. I also feel this'll make the community a better place, because LP loss will not fully depend on losing or winning, but winning and losing will still have a big factor:
WINNING::: Minimum LP GAIN= 10 Maximum LP GAIN= 25
Every kill gives you: +1 LP Every death gives you: -1 LP
Ex. 1: So let's say you are 15/10 and you win the game. You'd get (10+15)-10 = 15.
Ex. 2: So let's say you are 20/0 and you win the game. You'd get (10+20)-0 = 25 (Maximum LP gain so you do not advance too fast, you may have just gotten a lucky game!)
Ex. 3: So let's say you are 0/15 and you win the game. You'd get (10+0)-15 = 10 (Can't go below 10 because the minimum for a win should be 10!)
That's enough explanation for winning I'm sure, now onto losing. Kinda the same system, but backwards!
LOSING::: Minimum LP LOSS= 10 Maximum LP LOSS= 25
Every kill reduces LP Loss by: -1 Every death increases LP loss by: 2
This way, if you do well, but your team lets the game go, you can get away with just losing maybe 10-15 LP. But, if you feed, you end up losing up to a max of 25, which can be devastating and so no one would want to feed or purposely throw the game for your team.
Ex. 1: So let's say you are 15/10 and you lose the game. You'd lose (10+20)-15 = 15.
Ex 2: So let's say you are 20/00 and you lose the game. You'd lose (10+00)-20 = 10 (Can't go below the minimum, or you'd never go down!)
Ex. 3 So let's say you are 00/15 and you lose the game. You'd lose (10+30)-0 = 25 (Hit the max, don't want to drop you too far just in case it's just a bad game!)
Now, on to the assists. The more complicated part of all this.
I feel 2 assists should equal 1 kill, just so supports have some leverage to not drop a ton or not go up as fast as the ADC or mid lane. Now on to the examples of the assists
WINNING GAME ASSIST EXAMPLES:::
Ex. 1: So let's say you are 15/10/20 and you win the game. You'd gain (10+15)-10 +10 (Assist points) = 25 (that's if someone get's a decent amount of kills and assists!)
Ex. 2: So let's say you are 20/00/10 and you win the game. You'd gain (10+20)-00 +05 (Assist points) = 25 (Maximum LP gain so you do not advance too fast, you may have just gotten a lucky game!)
Ex. 3: So let's say you are 00/15/40 and you win the game. (Support or bad game that you tried in and got a lot of assists!) You'd gain (10+00)-15 +20 (Assist points) = 15 (So you're not rewarded for all your deaths but you assists make up for it!)
Ex. 4: So let's say you are 00/15/00 and you win the game. (The feeders no one wants) You'd gain (10+00)-15 +00 (Assist points) = 10 (You won, you earned it, but you're not gonna get much for not helping!)
LOSING GAME ASSIST EXAMPLES:::
Ex. 1: So let's say you are 15/10/20 and you lose the game. You'd lose (10+20)-15 -10 (Assist points) = 10 (minimum LP loss because you tried, and your kills and assists show it!)
Ex. 2: So let's say you are 20/00/10 and you lose the game. You'd lose (10+00)-20 -05 (Assist points) = 10 (You did well and deserved the minimal reduction!)
Ex. 3: So let's say you are 00/15/40 and you lose the game. You'd lose (10+30)-00 -20 (Assist points) = 20 (You got a lot of assists, but you died in the process, but you won't lose 25 at least!)
Ex. 4: So let's say you are 00/15/00 and you lose the game. You'd lose (10+30)-00 -00 (Assist points) - 25 (You fed their team and did not help them get kills, max LP reduction for you!)
I feel like that covers that. I know the system is a little flawed but I'm sure if you guys decide to use this system you can tweak it to your liking. I'm just tired of losing 20-30+ LP for a loss that wasn't even close to my fault.
Thanks for taking the time to read and consider this idea, especially because it's a long read!