The summoner spells you never see used(and thoughts as to how we could get them used)

Neim·1/26/2015, 5:48:49 PM·1 votes·667 views

Not sure if cleanse is just about never used, or if it's just not used around my skill level.

If it's left alone in the higher skill scene's just like it is with the people i'm matched with, maybe it needs a buff?

If it did need that buff, maybe something like...idk, taking the CC's you free yourself from and releasing them in a circular AOE around yourself would work? It could be tuned by only releasing 50% of its effect or any amount, or by changing the time of the released CC's. Perhaps release it and the remaining time of the CC(s) you free yourself from applies to the enemies in the aoe. The size of the aoe could be tuned too. Idk just a thought that got me on the forums for once. xD

What about revive?

What if when alive, you could set a marker somewhere(maybe only on your side of the map? could be tuned in different ways) So that when you used revive, you instantly come back on that marker.

Hell you could make it so you didn't come back with full hp/mp if you have a marker set, and you have to place a new marker each time you use one. Idk idk just an idea :P

Clarity seems so damn good but....just not good enough to compete with the top tier summoner spells....

What if it could take mana from enemies within range too? That could really make it a legit pick. (could tune the amount of course)

Now what about clairvoyance? That's one i just DO NOT see. I just don't. like ever.

What if its vision lit the enemies that were in it up for it's duration(even as they move out of its aoe)(or just drop its CD by a good bit?), and perhaps not just followed on them, but lit up a trail of where they walk under the effect for some set time.

Last and probably least, because it's actually pretty alright but with heal having movement speed and affecting two people....barrier.

Visually we see a sturdy looking barrier pop up and absorb damage...it'd feel appropriate if your HP was worth a little more while you had the barrier up too, so what if it gave a small amount of resistances too? Or just armor/just MR/more or less of one or the other.

I understand my scope on all this is probably narrow due to me just being a silver player fighting my way into gold, but what does everyone think about these different ideas? Some probably seem broken or useless idk. Just thought maybe i could have a little impact on this game if i shared my thoughts, and if not, maybe people telling me why these skills don't need these/any changes will have impact on my own gameplay :P

THOUGHTS? :O

8 Comments

Squirrelzillaz1/26/2015, 7:23:25 PM1 votes

Good ideas!

i feel like there there are only a few summoner spells u can use without being actually trolling. there really isnt any reason to take something like revive or clairvoyance. barrier is totally outclassed by heal in a bot lane. Clarity is good but easily outclassed by other spells similar to barriers situation.

a change to summoners would really make the game interesting. imagine how that might change the meta or balances on champions if new summoners were added or reworked.

Elfan1/27/2015, 2:57:09 AM1 votes

I use clarity and heal in just about every game. I do a lot of ranged magic champs so I need it, plus my boyfriend that plays with me uses a lot of mana and i use it for us both while he gets smite or exhaust, or one of the other "good" ones that everyone talks about.

CrazedPorcupine1/27/2015, 3:53:40 AM1 votes

there are actually a few problems with the other summoner spells.

Barrier - Contests for heal, if heal is weak, barrier is used, if barrier is weak, heal is used. The problem is that they share the same goal.

  • Possible Solution: Barrier: Target an ally champion, that champion gains a shield equal to XHPxLevel (smaller than heal) and 25% of your bonus resistances as bonus resistance for 2 seconds. Now it is contestable with exhaust for supports, and will likely be taken by the tank supports that gain huge steroids to their resistances anyways. If no target is selected it will pick the ally closest to you/cursor and if no allies are within oh 600 range of the cursor, then it defaults to the user.

Clarity: Has no offensive uses to compete against the other summoner spells.

  • Possible Solution: Clarity Restores all non-ultimate/non-innate cooldowns and grants 80% CDR and 50% mana costs for 1.5 seconds

Revive: The cooldown is just too long to realistically use competitively.

  • Possible Solution: Have the cooldown get reduced by 15seconds each level, so that it ends at 4 minutes and 30 seconds at level 18. Now it's cooldown is comparative to flash, and is more likely to get used.

Clairvoyance: The cooldown is too long to be competitive and Riot won't reduce the cooldown since they don't want people to just constantly track the enemy jungler's movements. *Possible Solution: (not my idea) Allow the user to place wards in the vision area (you want deep wards? Easy peesy, but they also know that wards are there if they spot the CV area.)

Eleshakai1/28/2015, 8:04:25 PM1 votes

Make flash baseline, give people access to two summoner spells in addition to flash and suddenly almost every spell is valuable. Almost.

Honestly, there are times I wonder if summoner skills are even necessary...