The summoner spells you never see used(and thoughts as to how we could get them used)
Not sure if cleanse is just about never used, or if it's just not used around my skill level.
If it's left alone in the higher skill scene's just like it is with the people i'm matched with, maybe it needs a buff?
If it did need that buff, maybe something like...idk, taking the CC's you free yourself from and releasing them in a circular AOE around yourself would work? It could be tuned by only releasing 50% of its effect or any amount, or by changing the time of the released CC's. Perhaps release it and the remaining time of the CC(s) you free yourself from applies to the enemies in the aoe. The size of the aoe could be tuned too. Idk just a thought that got me on the forums for once. xD
What about revive?
What if when alive, you could set a marker somewhere(maybe only on your side of the map? could be tuned in different ways) So that when you used revive, you instantly come back on that marker.
Hell you could make it so you didn't come back with full hp/mp if you have a marker set, and you have to place a new marker each time you use one. Idk idk just an idea :P
Clarity seems so damn good but....just not good enough to compete with the top tier summoner spells....
What if it could take mana from enemies within range too? That could really make it a legit pick. (could tune the amount of course)
Now what about clairvoyance? That's one i just DO NOT see. I just don't. like ever.
What if its vision lit the enemies that were in it up for it's duration(even as they move out of its aoe)(or just drop its CD by a good bit?), and perhaps not just followed on them, but lit up a trail of where they walk under the effect for some set time.
Last and probably least, because it's actually pretty alright but with heal having movement speed and affecting two people....barrier.
Visually we see a sturdy looking barrier pop up and absorb damage...it'd feel appropriate if your HP was worth a little more while you had the barrier up too, so what if it gave a small amount of resistances too? Or just armor/just MR/more or less of one or the other.
I understand my scope on all this is probably narrow due to me just being a silver player fighting my way into gold, but what does everyone think about these different ideas? Some probably seem broken or useless idk. Just thought maybe i could have a little impact on this game if i shared my thoughts, and if not, maybe people telling me why these skills don't need these/any changes will have impact on my own gameplay :P
THOUGHTS? :O