The fatal flaw of Riot's narrative design - The important of plot in Character Development.

PrefaceOfTheGods·3/18/2014, 10:55:27 PM·10 votes·1,200 views

To be honest, I agree with the underlying foundation of the article.

Recently, Riot's narrative leader came onto a panel at GDC. You can read the full article at http://www.ign.com/articles/2014/03/...ames-says-devs , but to be honest this reveals a fatal flaw in Riot's narrative production that we've all clearly seen, yet haven't been able to put into words.

Plot exists to serve the character.

League has created a world full of two-dimensional characters.

The characters in isolation, can be seen as quite intriguing. A nice majority of them have a distinct personality, and an interesting backstory and motivations for what they 'may eventually get to someday.'

But, in their current form, they are missing a vital aspect, and this goes for every character in the League universe.

This is not to say the characters are 'bland', 'uninspiring', or just plain 'boring'. Riot has developed a myriad of interesting characters and personalities, and external conflicts within its cast, such as Jinx and Vi.

However, the absence of plot in this universe has severely hamstrung the growth of these characters, in that there simply isn't any.

Growth is what makes characters come into the world of three-dimensional characters. Luke Skywalker wouldn't be half the character he is today if he didn't go through the realization that Darth Vader is his father. Likewise, Darth Vader himself, wouldn't be half as strong of a character had he not gone against his ruler in order to save Luke at the end of the final movie. Even in Esports, having TSM make the decision to take Reginald off the team, is a piece of character growth that would not happen had this simply been a two-dimensional world.

Plot is the vehicle for which characters grow - without a way for a character to grow and develop, they won't become anything more than two-dimensional.

Who was Diana before she began to grow into the moon-loving anti-sun heretic we've come to know? What events transpired to make her become who she is today, to lose faith in the culture she grew up in? How did this effect Leona? Did they happen to be friends as children? Who was Twisted Fate as a child, and how will he grow in the future? Was he a rich kid who was orphaned in a horrible disaster? Will he grow sympathy for those in his former situation, and begin anonymously dropping off money at an orphanage? What was Lucian like before his wife's death? Did they have aspirations of having a child sometime in the future? How did his wife's death effect him internally, and how will it effect him going forward? Did Vi and Jinx truly have some form of connection in their past? Will Vi someday capture Jinx, only to be put in a situation where they need her assistance in order to ensure the safety of Piltover? What events transpired to make Teemo such a mentally disturbed Yordle? Did he come across his parents' corpses as a child, or was his mind home to the ghost of a watcher exiled from his home many millenia ago? Both?

I agree with the general view of the conference - Character is, by far, much more important than plot. People are much more attuned with stories of grieving families after a disaster than a spreadsheet indicating the number of people who died in that disaster. But, character alone is a fatal flaw. The plot exists to give the characters a medium to grow in. While it takes a backseat to the characters themselves, it is an important part of the characters that serves to add depth to them a thousand times greater than it would without.

Thank you for taking the time to read this, and I hope that the team at Riot will take these words into consideration.

6 Comments

SweetieBrella3/19/2014, 1:14:29 AM3 votes

I think the main problem with the current lore and set of characters put simply is that the whole thing has been reduced to a steaming pile of chapter ones.

In the end there's absolutely no continuity and most if not all of the characters are stuck in the present situation. None of the lores or the story arcs go anywhere and we're rushed into yet another story that's never going to get any kind of follow up.

Most of the character dialogue and interaction in game is focused strictly on the present and occasionally the past, but never the future. The champions prattle on about the world around them, what they like doing, how they're going to kill stuff and so on, but what they say never changes and sadly, neither does the world around them at this point.

League used to at least try to be a complex world with different events and new opportunities, but that eventually petered out. If this is be a more fleshed out world not only do we need story events to keep both the current plot threads in motion and new events interesting, but the characters need to change to reflect what's happening. It could be a new detail of their character model or a line of dialogue interacting with another champion.

Basically riot needs to stop chopping and changing their story threads and develop the ones they have, maybe even link them together.

Remlap12233/19/2014, 2:20:23 AM3 votes

Whatever happened to the lore events? Ionia vs Noxus? Put more of that in the games. Honestly, at this rate, League needs something big to revitalize it right now, because the hot topic is currently how stale the meta is and how bad the servers have been. I think it's time Demacia and Noxus got their big battle started. Or heck, if they're not feeling that ambitious, go for something like Bilgewater vs. Bandle City, or Piltover vs. Zaun.

mi ramfan3/19/2014, 2:29:08 AM3 votes

The problem is that right now they have 118 different stories, only a few of which connect in any way. And with them, they have TONS of characters, macguffins, or events that are used to spur the "protagonists" to become champions...that are never referenced outside the champions' lore. The lore also almost never references other champions or canon events.

This is outside of the problem where the League of Legends (Runeterra's UN equivalent), which is meant to prevent a third/fourth Rune War that would devastate the landscape, never seems to actually DO anything. There was a clear, massive war developing in the Freljord-Quinn was able to spot it fairly quickly and painlessly as an outside observer. What does the League do?

Nothing. Nothing at all.

Noxus has legalized gladatorial matches between competitors fighting against their will?

The League does nothing. Nothing at all.

Cerbearus3/18/2014, 11:54:01 PM2 votes

I loved the JoJ, but apparently not many others did.

Whyu3/19/2014, 9:26:06 AM1 votes

Just wanted to point out that in a game like LoL, the plot isn't really designed to progress. It's eternally stuck at the same point with hardly any progression ever going to occur.

Furthermore, every character in LoL's story, (generally) cannot progress. Rather the back story is only there to allow for the possibility for more champions at a later point. That's why there's so many characters that are mentioned that don't actually seem to lead any where. It's because at some point Riot will go back and "add" a champion to fit that character. There (probably) eventually will be a Zelos champion (as an example - it's a reference from Irelia's Background).

So LoL character can't really rely on plot for progression and development like other (book, movie, etc) characters can, because the plot in LoL doesn't really progress.

Gentleman Gaston3/19/2014, 1:30:07 PM1 votes

I'm currently doing my Undergraduate thesis on Character Narrative (specifically focusing on Batman and comics), and there are some serious parallels to telling stories in comics as there should be to telling stories in LoL. I'll bite and say that LoL is not particularly "narrative driven" (in the usual sense) and is definitely more focused on characters. But, the way the Lore is currently utilized makes that focus on character negligible, as there is zero character growth in pretty much any fashion. I wrote a long post about this exact same thing here, and it pretty much sums up my thoughts on how League should focus it's story by using long term intersecting character arcs.

If they want the game to be character driven then actually do that, rather than just using it as an excuse to not do something else. :\