LoL Training/Mini-games
Hello everybody!
Let me start by saying how much I really enjoy the ARAM game type. It's simple, fairly quick and easy to play. Although putting these things aside the reason I really like ARAM is because it is essentially a 15-30 minute teamfight game mode. Sure there are difference to a regular 5v5 teamfight; less jungle/terrain interaction, less objective based, etc, but I feel confident in saying that by playing ARAM my teamfight awareness has gotten better. I know I'm not alone out there when I say many times teamfights have so much color, particle effects, explosions, etc that it's difficult to determine exactly what is going on, where my champion is in the mess of everything and how I should be reacting to each new development. I feel ARAM has served as a training mode for me, helping me at a certain common situation in a regular game.
The question I pose to Riot and this lovely community (haha) is why not have other similar gametypes/mini games that serve similar purposes? Starcraft has a whole module for game challenges that can teach and improve new players' skills so why not have these things in League of Legends?
I would love to try a laning mini-game. Maybe there's a single lane and you have to stay in a constantly changing "safe area" that represents being in a safe position while also trying to get as many last hits as possible. To increase map awareness skills maybe the center of the lane lights on fire every 20-45 seconds and the only indication is a silent ping on the mini map. There could also be some interaction from an AI enemy champion that you have to harass. You could even have a PvP 1v1 or 2v2 interaction.
There could also be some kind of Jungling mini-game. It could just be a simple game that allowed you to easily restart the game so you could try new jungle paths/builds. You could have a button to shorten the monster spawn time as well (for anyone that does custom game jungle times knows this would be nice). You could also make it more interactive and complex. The idea might be to clear the jungle as fast as you can earning points for speed and/or high constant health but going to a lane could earn you multipliers. You might earn extra points for properly smiting a large monster within ~50-100 hp of the total smite damage. There could be scoreboards with times/score per champion.
There could also be some kind of map awareness mini game. I'm not sure on the actual mechanics but maybe you lane 1v1 against someone and both of you have a short cooldown teleport. You play a laning phase like usual but there could be other objectives in one of the other lanes you two have to teleport to get. I'm just trying to give ideas here.
There could be a tower diving minigame. You and a few other people could play in rounds alternating between diving or getting dived on where each team earns points for successful dive kills/staying alive depending on the side you're on. You could award gold and experience based on round instead of success so the game stays competitive the whole time.
These are just basic ideas, I don't particularly care about the actual games themselves except that they exist.
How do people feel about this?