Dynamic Queue improvement suggestion

Wonthanh·1/27/2016, 4:51:48 AM·2 votes·479 views

The Dynamic Draft is new and I'm assuming it will see a lot of improvements and changes. However, I'd like to take some time now and suggest a feature or two:

  1. An "except" option for Dynamic Queue Today I queued up for a ranked game and selected "Fill" as my primary role. I'm a flexible player and can fit in almost any role. That being every role except Jungle (and River Shen, hehe). Anyway, when the assigned roles minimap appeared, I was hoping for any role but Jungle. Lo and behold, I had been selected as the jungler for my team. Fortunately, my team was nice enough to do some role swapping and I ended up Mid. We lost but the game was fun nonetheless, and it would not have been as fun had I been stuck in a role that I do not enjoy. Point being, I'd enjoy seeing an 'except' secondary option for when you select Fill as your primary role. Of course, you could have Fill as both primary and secondary. It should only be an option for when you select Fill as primary for a while though, because I suspect that doing something like— Primary: Mid Secondary: Fill except Jungle —would bring a few complications to the table and possible increase queue times by a good bit.

  2. Role swap in Dynamic Queue champion select This may not be necessary if the 'except' option was implemented, however it would add Clarity (hehe) to a dynamic queue champion select in the case of players wanting a different role. Luckily my team communicated well as the role swapping was happening or it may have been confusing and chaotic. I haven't played enough of dynamic queue to see if role swapping is a common occurence, but if it is, it'd be nice to have a visual cue if a roleswap did happen.

This concludes my first post on the boards... Feedback on my posting or my suggestion is welcome! Good luck and have fun on the Rift :)

1 Comments

Ragnarokaeris1/27/2016, 5:35:31 PM1 votes

The first point seems good, really like that idea. Most players can play all roles but there s always something u d rather not play. Also, what about giving bonus lp (just few 3-5) to those who click fill? [and win ofc] I think players that can play more roles and win their games should be rewarded, because they get a deeper understanding of the whole game. Also they should be rewarded because it takes longer & more effort to learn all roles and win games. One more thing: I assume that learning more roles makes the game more complicated in a good way & exciting. It seems like a different way to keep players addicted to League, prolonging its lifespan. Which is the most important achievement for Devs.