ideas for the game and some would agree with me

jtgamers·7/23/2016, 5:19:26 PM·1 votes·302 views

My ideas for the game. #1 item sets - being able to mix certain items together to get bonus "set" effects and/or abilities from having items with the set. #2 magic thornmail - too many mages can exceed the 1400ap threshold and become unstopable (Veigar AurelionSol Teemo Karthus ) so i was thinking an item that has the opposite of thornmail like this (+100 Magic Resist UNIQUE: Reflects 15% of the magic damage taken (+ 25% bonus Magic resist) from basic attacks and on-hit effects back to its source as physical damage (Calculated before any resistances or reductions are taken into account) its not too much but would make the game a little more bare-able. #3 Lump Of Clay - basically i got this idea a while back think of it as a bot player backup that is 1000gold so if a player dc's or lags out for 60 seconds when the player reaches 1000 gold in inventory it automatically buys in an advanced bot player to take the place of them so the match can continue and troll players and lagers will have less grasp in ruining the match for everyone. that all i got for now but i will make more to add to this list.

2 Comments

J4 Ulted Mexico7/23/2016, 5:29:10 PM1 votes

Pretty sure any mage can "exceed the 1400ap threshold" If teemo can. + Outside of low,low, bronze I'm pretty sure an intermediate bot would do more harm than good.

Handy Sandy 7/23/2016, 5:29:37 PM1 votes

Veigar and Teemo don't have reliable defense options except for flash which has a long cooldown. Sets will make mages do even more damage than they do now. Tanks will have tons of attack power along with having tons of health. Karthus 's Q has a delay, making it easy to dodge. He's squishy and also doesn't have many defense options. AurelionSol Can't do much against ganks either.

3 could work though, but if the bot is actually stronger than the player before that could be a problem. Troll players could also just stay online to make the bot not do anything.