Better Community Improvement System(s)

UnchainedMimic··1 votes·648 views

It would seem that a "tribunal" type system of punishment has proven itself to be ineffective. League of Legends has quite a reputation for having one of the worst communities in any online game. It is completely typical (even expected) to have at least one or two people constantly insulting and flaming in every game played. The game has even reached a point where strategies for dealing with angry teammates are just as important (or even more important) for victory than any actual game-play itself!

Supposedly, the tribunal system is supposed to deal with these toxic players, and "improve their behavior". If that were the case, then why is it completely normal to see a toxic player in every game? Why is it that more than one out of five league of legends players is a toxic player, if the system is actually having any kind of effect? The first step is to admit that the current system simply is not working. The idea of giving honor to improve behavior was a good start, but since that has faded it seems no real attempts to improve the community have been made.

From just one player who wants to see a real community emerge from League of Legends, I beg that Riot (the creators of the most popular online game in the world!) invest some of their money into a more effective system to improve the community, and make the game more enjoyable for everyone.

6 Comments

California Ice1 votes

When the new tribunal comes out, I expect to see almost all toxic players wither down. This is due to the current system, in which instead of bans they give chat restrictions. Although the new tribunal has been gone for so long, the toxics seems to stay; even with restrictions.

UnchainedMimic1 votes

The tribunal system seems pretty unreliable. If you ever look at the "Justice Review" after using it, you'll likely find that in every case "Punish" is the overwhelming majority, regardless of the actual chat logs. If bans were able to be given out by that system, it could cause even more significant problems than it already does.

California Ice1 votes

True, but the reason is was the majority was because it's true. If you looked at some of the chatlogs; in which I can also provide when I did the tribunal, it was very toxic. 95% of those reports were accurate, so I thought it was pretty reliable.

Trinityunicorn1 votes

The reason that it was almost overwhelming majority punish was because what was being looked at were the cases that already had multiple reports on them. Of course there would be more punish than pardons, but the fact that there were pardons at least keeps the system more fair when I was voting it wasn't regardless of the chat logs, but you have to understand what the other players were doing and saying wasn't what we were looking for, we were looking for what the player that was reported was doing. Riot decided the punishment, players decided whether or not to punish by voting either for or against the reported player.

KlNGPlN1 votes

We can be hopeful, but if the past is any indicator there will be no decrease in toxicity in game.

Trinityunicorn1 votes

I'm thinking more than money, they need the Right idea to implement.

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