Suggestions for new runes
i would like to have a variety of new runes in coming season.
suggestion:
-gold per unit kill(quintessence)
-a radius for stealth detection(quintessence)
-extra ward limit(quintessence)
-extra vision radius for ward(quintessence)
-increase attack range(quintessence)
-reduction of cooldown of summoner spell(quintessence & glyph)
-reduction of crowd control effect(quintessence & seal)
-basic attack deal %ap damage(quintessence & mark)
-manasteal, mana generate by magic damage deal(quintessence)
-extra damage to turrent(quintessence & mark)
-damage reduction of turrent attack(quintessence & seal)
-extra damage to minion(quintessence & mark)
-damage reduction of minion attack(quintessence & seal)
-extra damage to monsters(quintessence & mark)
-damage reduction of monsters attack(quintessence & seal)
-extra damage to champion, decrease per level (quintessence & mark)
-damage reduction of champion attack, decrease per level (quintessence & seal)
-armor penetration per level (quintessence & mark)
-magic penetration per level (quintessence & mark)
also i suggest a 50% efficacious reduction of lifesteal rune from 2% to 1%. as most adc player go lifesteal rune and it would be more serious after the nerf of flat ad rune