A Kindred Idea

Dogmatix·4/2/2017, 5:35:40 PM·1 votes·266 views

I'll try and keep this short and sweet, probably won't turn out that way.

The thing: Kindred's ult, while useful, isn't super fitting with the rest of her kit. An ADC jungler who is about mobility and single target heavy chunk damage having an aoe immortality field that affects everything...it's just eh.

Throwing this out here: I'm one of those suckers that loved Quinn before the reworks, crit Valor was the best.

Quinn's old Kung Fu Valor ultimate, could that work on Kindred?

On activation, Kindred sends out Wolf to hunt their target, remaining in place and vulnerable (or following behind Wolf as they move if that's too gimmicky/easy to abuse), with Wolf (or the both of them) gaining out of combat movement speed and attack speed and becoming melee range, while also revealing the hunted target. Q's dash could gain increased range but lose the projectiles, instead dealing damage along the line dashed stopping at the first champion hit, dealing increased damage if the hunted champion is hit. E and W could be disabled, or W could have Kindred attack enemies in the circle for 40% of their (Kindred's) max ad, prioritizing hunted/weak champions (not applying on-hits, think Pix). Or E could be a click on dash, whatever works.

For being a relentless hunting pair of spirits, the current ult, while incredibly useful in some situations, acts as a massive tease considering late game you can hurt your own team more than the enemy if you can't use it properly or if the enemy uses it against you and dives into it (plus champions with kits similar to Gnar, Azir, Xin, or $#!7 even Camille are made to zone and scatter people, which interferes with this ult's usability even more). Just my personal experience, maybe I need to git gud, I don't know.

Considering she'll run into the same problems old Quinn did, being squishy and having to risk diving into a team fight as a powerful squishy melee (without a blind to help), you would have to know when and how to pick fights to use this ult well, maybe giving it a small interrupt-able windup would force you to use it more carefully if you're caught out in the middle of a fight.

Just an idea though. That move was my favorite thing about old Quinn, and since it probably won't ever surface again on her I think it might be good on this fun but sometimes unwieldy duo Kindred

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