Shaco Re-Work?

SirWillieStroker·11/8/2013, 8:29:07 PM·3 votes·863 views

Shaco Greetings, For quite some time now Riot has taken to reworking some of their older champions like: Heimerdinger, Twitch, Evelyn, Karma and so on. Because of these re-works these champions are now frequented by many summoners, which brings me to my topic, why not re-work Shaco. What does the LoL community think? Should he be re-worked so that he has some late game potential, or is shaco a lost cause? I would really enjouy your guy's opinions!

15 Comments

Best Bronze Ever11/8/2013, 10:35:03 PM2 votes

no i think shaco shold stay the same becxue he is cidna good the way he is

Freezman11/8/2013, 10:22:53 PM1 votes

Diamond shaco main here.

Shaco's late game potential is as good an anyone's.

Here are some examples if you want proof. Stream 1 , 2 , 3 all diamond 1 shaco mains.

Also a recent korean chalanger shaco game, the highest level of soloq there is - link

Could you go into some more detail on what you think his problems are?

Nechro11/8/2013, 10:30:57 PM1 votes

I play Shaco a lot. He has late game potential but right now it relys on you getting super fed which you shouldn't really be doing as a jungle. I'm not entirely sure but i think a re work might be interesting for Shaco.

Solan Stonewhip11/8/2013, 10:50:37 PM1 votes

i don't really think that Shaco has any specific problems. he's a jungle assassin. but the current meta has your assassins in the middle and/or top lane. he's just been a casualty of play style. i don't think there's any problem with his kit. IMO he's one of the strongest gank junglers in the game. he's not as strong as he used to be, but that's just a question of balancing and that there are other options available. he could get a resurgence with upcoming meta change in the new season.

what are you're issue with him?

JacobyGG11/8/2013, 11:49:17 PM1 votes

I think that we should wait to see what s4 brings. I've heard they are making some changes to jungle and this may help Shaco's cause. So I believe we all should just wait a little while and see...

GROMMI11/9/2013, 2:38:43 AM1 votes

I thought about a Shaco rework in my spare time. I think it could be fun. No numbers, just a chicken scratch idea..

My Shaco rework progresses around Shaco's hybridization, and utilizes both AP and AD.

So, for starters,

E Becomes a skillshot. It fires two daggers in a straight, aimed line (think Zenith blade). The first one is fired immediately, the second 0.5 seconds after. If the second dagger hits the same target as the first, it deals 1.5 x damage.

The first dagger is either magic or physical damage, depending on whichever of Shaco's stats are lower, and has substantially less scaling. The next dagger launched is the opposite stat, with much higher scaling. So, if Shaco had 40 ap and 270 AD, the first dagger would be Magic Damage, scaling from his AP. If the next dagger lands, it is physical damage. Removed passive slow from E. Now applies on first dagger shot.

Passive: Shaco loses his 20 % backstab passive. Instead, all of shaco's auto attacks apply a stack of Trickery to his enemy. Trickery stacks 3 times, increasing shaco's damage against the enemy by 2 % per stack. (This is useless, but useful with his W)

W is no longer applicable as a placement trap. Instead, Upon three stacks of Trickery shaco may spawn a Jitb on his enemy champion / big minion that will appear after a 1.5 second delay, complete with unique animation and windup (Think zed mark). Once a jitb is spawned on a target, that target receives a buff called "alert", which makes the target immune to trickery for 9 seconds (3 if big monster). Jitb's now have (2,3,4,5,5)per level health permanently and each damage taken reduces health by 1. (This should help land Jitbs but still allow aoe / team focus to render them useless. No longer can an enemy one shot them, though.) Jitbs cannot be placed at

R: Shaco's ultimate now works in two distinct ways, based on either having more AP or AD.

AD ultimate: If Shaco has more AD, his clone spawned is controllable via alt and also gains 2 extra health per AD. Shaco's clone absorbs 70 % of the damage shaco takes at a 25 % increased rate (If you're hit for 100, 70 + 25% of 100 (25) damage goes straight to the clone, whilst you take 30) This will help shaco endure better in teamfights should he go AD.

AP Ultimate: If Shaco has more AP, his clones are no longer controllable. Instead, for every 200 AP, Shaco spawns an additional clone that will explode after 4 seconds to a maximum of 3 clones. Instead of having health, shaco clones now have 5 base health reduced by 1 for each shot. (AP ratio reduced from 1 to 0.6

Q Deceit : Shaco no longer stealths. Blink remains. However, upon landing, Shaco gains

eKatSS11/9/2013, 4:52:32 PM1 votes

Shaco, IMO, does not need a rework. Not as much as some other champions. For S4, Riot has changed the jungle in a way that it is easier for single target junglers to CS.

Also, Shaco ganks, if done right, are very potent. Let's not forget that Shaco is made to be played as a carry in the jungle; he needs successful ganks to be meaningful in the late game.

With that said, all of his kit rewards good map awareness and positioning (boxes, deceit ganks, ult to juke). He is just a bit harder and counter intuitive to play than the other junglers (ie: Sejuani) who simply need to CC champions to win.

VexingRaven12/15/2013, 4:44:08 AM1 votes

The only issues I have with Shaco are his abysmal jungle clear speeds early game and his hilariously high blue buff dependence.

jmaishere2/6/2014, 6:29:03 PM1 votes

I feel as though the boxes need to be buffed as for ad shaco currently late game there is little utility, and for ap shaco, the boxes die much much too quickly. i think a tryndamere spun through them without even taking damage...

Bubble Butt Lulu11/8/2013, 10:03:13 PM1 votes

I agree Shaco needs a rework. Someone told me that there is one in the works already, but I don't know the details. I really like the clown but he is just so weak. :(

Roogn5/22/2014, 12:17:53 PM1 votes

Hello all, there are a few things i would say about changes to shaco, I think that his abilities are pretty darn on top of things if played properly like some people have said. The only changes i would like to see is a bit more utility for shaco's W (Jack in the Box). All though late game they die easily and they do not do any real damage as an AD jungle they still dish out that needed Fear. I would like to see if possible instead of them just popping up after level 2 and actually change its tactic a bit. What if they instead turn into a sorta bomb type explosion that fears and deals AOE damage. It says in his bio that he is a comical assassin and there for is a creative killer. Have his abilities change depending on level slightly so that he never gets bored of killing. Make his shiv have like a time release or trgger bomb on it that you can activate after throwing it in a enemy or something. In that being said i love playing him the way he is but as a creative killer his abilities are sub par.