Why is Yasuo is every normal game I play and why does he always get fed and what can I do about it?

Gr8 Meme·8/22/2015, 5:32:43 AM·3 votes·1,152 views

I don't understand. I have mostly been leveling up in normals and I would say that a good 80% of my games have a Yasuo in them. And he always gets fed out of his mind. Like.. I don't get it. Even if he gets owned in lane early (which usually happens every time) or the person playing him is just plain bad he just shits on everyone mid/late regardless of what we do. Seems like as soon as he picks up a Static Shiv and Infinity Edge he just becomes an unstoppable pushing and killing machine.

I really don't know what to do about it. I feel like every game with a Yasuo is decided by which team he's on TBH.

I have played mid against him and shut him down hard early. Actually in one of my games earlier today I dumpstered their Yasuo and he was like 0-5-0 at 13 minutes.. Fast forward to 30 minutes and he's 21--8-7 and one shotting everyone under our Nexus.

What can I even do? Please give me some tips.

5 Comments

Toastey8/22/2015, 7:15:19 AM2 votes

Yasuo has a very strong laning phase from level 2 to level 7, and once he gets Shiv he really wants to split push. There are a bunch of different Yasuo builds and they have different power curves, so you have to play around them all a little differently.

item 3087 -> item 3031 is the greediest build. It has a major power trough shortly after you buy Shiv. He also has no sustain with that build order, and no sticking power until quite late in the game.

item 3144 -> item 3087 is a slower but more consistent power curve. Has some chasing potential. Stronger early dueling at the cost of a delayed Shiv power spike. Not too much of a power trough here, especially if he goes item 3144 -> item 3087 -> item 3153

The new item 3087 -> item 3078 path is really dangerous. Shiv is a massive power spike, then is immediately amplified and sustained by Phage, which turns into Trinity. Lots and lots of sticking power, really high burst. Once he gets item 3087, item 3078, and item 3031 he has 100% crit too. The only issue is that like the item 3087 -> item 3031 path, it's expensive.

Okay moving on. If he starts Q, focus on trading. If he starts E, focus on farming safely. As soon as he hits level 2, he out-trades most people in lane until level 3. Pop his shield with autos as opposed to wasting abilities on it. Yasuo's pushing power is really, really strong early on, but he needs to posture aggressively for it. Have your jungler camp him for free ganks if Windwall won't screw your ganks.

The most important thing to work towards early is taking his tower ASAP. Doesn't matter how many times he dies early on. As long as he gets Shiv at a reasonable time and gets to split push shortly afterward, Yasuo's having a good game. Take his tower as early as you possibly can, keep the mid wave shoved to bottle him up, and then focus on monopolising dragon. Yasuo can't really show up to fights early on; he really, really wants to split push and duel someone 1v1 with his Shiv. You want to force 5v4 teamfights by grouping up with your team and forcing them to fight over dragons. Alternatively, you could siege towers if you have an effective comp for that (ie good poke and good tower damage).

Once Yasuo has his second item complete, whatever it may be, he can definitely start showing up to fights. At this point your top priority is to prevent him from gap-closing your carries and dueling them. You can do this in a bunch of different ways: ---You can peel him as he tries to E into your team. ---You can focus him and burst him immediately as he tries to get past your front line. ---You can kite back and deny him knockup synergy with his teammates (you definitely need to kite vs something like Alistar-Yasuo). ---You can have someone super tanky zone and/or duel him for the duration of the fight.

Roundabout this time you guys want to pressuring inhibitors, Barons, or both. If you're behind as a team but can still take 5v4 fights, you're better off pressuring Baron and tricking the Yasuo into split pushing bot.

Alternatively, you can focus on gunning down the Yasuo himself. If he's trying to split push, you can bring your whole team to the lane he's in. It's risky, since you're drawing the attention that he wants. Then again, leaving him to split push and scale is also risky unless you know you can crush the game with mid-game power spikes and effective team play.

Long story short, don't let Yasuo split push for free. Make either him or his team pay for it. Group early, be decisive when moving on the map. Ward a lot, aggressively engage in 5v4's you know you can win. That's all I can think of for now. Cheers!

ƒoes8/25/2015, 3:19:03 AM1 votes

Hard CC.

Hard. CC.

Lugg8/25/2015, 3:29:57 AM1 votes

If you are facing a team that has a knockup other than Yas's own tornado (which is the majority of games), you really can't do much to stop him. This is why he needs reworked so badly.

Jubbinaut8/25/2015, 3:37:24 AM1 votes

The new Randuin's (now cheaper!) is pretty much a custom-built "anti-Yas" item. Especially for tanks with the Reinforced Armor Mastery.

Much of Yasuo's damage comes in the form of crits, and between his own passive, the new Randuin's, and the mastery, it's possible to remove significant amounts of that damage, because the crit-damage reduction calculates based on the total damage of the attack.

Which means if a Yas with 100 AD lands a crit on a target with Reinforced Armor and Randuin's, he only deals 140dmg - which is a pretty significant reduction in and of itself - before the target's armor is calculated.

It's not a perfect fix, by any means, but it may be enough to make the difference when fighting him.

ilt8/25/2015, 3:48:53 AM1 votes

because Darshan rekt with Yasuo yesterday and people wanna be like him