[Post of the Day] First game as Azir: How did yours go?

TenSlashTen·9/16/2014, 6:23:29 PM·2 votes·5,729 views

How did it go for everyone I'm still in teambuilder searching as a mid lane mage, 10+ minute queue times like I'm in korea or something ftw.

edit- I just want to say this champions skill cap is really up there and hes really fun. Honestly this is the best champion I've played In over 3 years in terms of released champions riot.

Like he's really up there. Khazix being another of the "up theres"

edit-- changes to think about Q: change to be off location of W, not off location of azir, change travel time to be sooner but reduce range for the change. W: increase range by around 75-200 Increase damage on auto attacks per hit since you max this last it should have higher base damage slightly.. maybe 10-15 more at level 1 and it would be perfect Change length from which you can auto attack with the W to be global or 150-250 more range added.. its so short I forget theres even a teather because its just so short I have to be in REAL auto attack range to use it? Kind of pointless then dont you think? E: Change range to use E onto your W, change travel time(shorten it i've missed people with it because its so slow) Add about 10% more shield to the max rank shield to make it worth getting in their face, its just too weak to justify using this spell for anything outside of a last ditch effort to secure a kill/run away.

43 Comments

KabutoRaiger9/16/2014, 9:38:03 PM3 votes

I feel like his W needs a better visual on helping people understand where they should activate it.. like honestly most time when I use it. I see the circle. i place it. and then i notice, wait it's not properly placed at good space to stop a player from cc'ing and to farm. Either I think his W needs a farther cast range because most time I feel im too close to the opponent when trying to give it good placement and for squishy champion I feel like that screws him over? or atleast have a better visual that lets me get better understanding during activate and in middle of activation of how far my soldier's poke range is. so I'll have an easier time being Darude.

RiotRiot Baconhawk9/16/2014, 7:17:29 PM2 votes

Only tested him here at the office. Haven't played him on Live... yet...

Cubism9/16/2014, 7:39:07 PM2 votes

Well, I was going to play him, but then literaly a minute after I got on he was disabled. So that's cool.

ChickenWrap9/16/2014, 7:33:12 PM2 votes

Was forced to lane swap and fight a Gnar and a Yi in top lane.

The guy who wanted to lane swap fed.

So did I.

KabutoRaiger9/16/2014, 9:42:21 PM2 votes

Another thing I feel like maybe should be changed with Azir. I think his soldier's should be globally able to auto attack anybody. and by that I don't mean get rid of the sand thread connnecting them, which causes them to disappear if you get too far away from them. I mean if your basically like Max distance with Azir. and somebody walks past your shoulder, i should be able to A + click, or right click them to make my soldier attack. cause alot of times when I do, i see Azir walk closer to like a middle range where he needs to be to command his soldier to attack.

It's sort of like reminds me of when I play zed, and I ult and then run far away. and spam R again to teleport me to my clone but I'm already too far away for the switch to work.

NA Darklarik9/16/2014, 9:56:55 PM2 votes

Well, horrible.

  • First, i was horribly surprised by the short cast range of soldiers, i would often try to place them in brushes, but instead of walking up to the target location Azir drops them as close as he can. Boohoo.
  • **Second **his Q felt clunky as hell, soldiers never went where i wanted them too. I dont know if it repositions them at the tip of the arrow of at maximum aa range. Very confusing.
  • **Thrid **the circled indicator to spawn a turret is huge, twice i spawned a turret when i did not want to while trying to push minions who where close to a dead tower.
  • **Fourth **worse still was the fact that there is no range indicator for when the soldiers become "inactive"(you cant give orders). Often times i found myself wondering at what range do i need to be to attack, they just randomly stop.
  • Fifth, late game, i really felt like i needed to be able to store 1 more soldier. I wish his lv 16 ult gave some sort of passive which allows you to store 1 more. :/
  • Sixth, and worst of all, is the fact that you have to move and right click inbetween soldier attacks. WHY? As long as an enemy is in range, Azir's soldiers should "LOCK" onto that target, and attack it whenever and as long as it remains in range (S key exists if you wish to stop), the fact that i have to stop and keep giving them orders is stupid. I should be able to freely move around without having to stop and tell them "KEEP ATTACKING DAMMIT".
  • Seventh, i come back home from the gym, and hes disabled.... BOOFREAKIN HOO. I spent 1500 extra IP for nothing. I hope this bug dosent last, or i want compensation.

Overall, he felt very clunky and unresponsive, but with the potential for a lot of fun, i did really feel like a commander. I do hope riot gives him some quality of life Q&A changes he needs. So he can really start to shine.

Decrit9/16/2014, 7:00:37 PM2 votes

Just go in blind and then lock it, then force to go mid lane. Heh, i know, but war crimes can be excused.

Dr Smokey9/16/2014, 9:03:35 PM1 votes

Azir azziiiirrr

Old Man Teeto9/16/2014, 9:06:22 PM1 votes

Azir vs Azir mid lane.

I brought Heal, and rushed Athene's.

He brought Ignite and rushed Nashor's.

We had an epic duel that ended with me winning just barely because I got the shield from the E and my minions autoed while he was knocked up.

He's fun, expecting him to be picked or banned once he's available for competitive play, and learned. His late game is crazy.

Cubism9/16/2014, 9:59:07 PM1 votes

I love how riot makes this the post of the day, then suddenly when something goes wrong... lmfao.

Gavran9/16/2014, 10:31:17 PM1 votes

1v5'd some bots to get a feel for him. That W damage to towers is INSANE late game.

Aamano9/17/2014, 3:23:17 AM1 votes

I was browsing the internet and I saw League's FB Page post a new video of Azir

I knew right then he was available I was already in the client so I was probably one of the very first people to buy him

I bought the bundle and went into team builder to surprise everyone

not even a full 60 Seconds into the game I got first blood on a Kha'Zix while he was checking a river bush~

Helmight9/17/2014, 3:29:41 AM1 votes

Mine was pretty bad. I got roflstomped in lane and we ended up losing, but given that we had a full birb comp (Azir, Swain jungle, Kayle, Anivia support, Quinn) that was to be expected. We actually put up a decent fight and I was doing much better as Azir late-game. He will certainly take time to get used to, that's for sure.

Thuban9/17/2014, 9:01:34 PM1 votes

Interestingly enough, my few games with him didn't have any of the bugs reported. I loved him at first reveal and instabought the skin because I am a big fan of Stargate. The recall on Galactic Azir made me happy.

A few QoL changes and good to go. As said, I didn't have any of the aforementioned bugs at all, but I hope they get fixed soon. I can't even play League because of Azir's absence

Side note: I would like to see the rings descend on home base during his recall. Such as, a second set of rings that descend on the base the last second of the recall.

Deathless81C9/18/2014, 10:34:51 AM1 votes

First three games, great. Last 4, all defeats because of at least 2 piece of sh it trolls.

crºw9/19/2014, 6:33:44 AM1 votes

I fed Nidalee really hard but then one teamfight broke out and I went from 0/4/2 to 4/4/3 in the course of a fight.

Logical Yasuo9/16/2014, 7:25:08 PM1 votes

I lost but had fun and got my Khazix his fourth evo point si cant complain

Fozin9/16/2014, 7:33:19 PM1 votes

His Q seems to be very buggy. Keeps saying its off cooldown when it really isn't. I've heard this from others having this issue as well. As well as his E being sometimes unresponsive.

Rueian9/16/2014, 7:46:20 PM1 votes

my first game includes me sitting at my office desk remembering that i have emotional issues so I wont get to play him till next wensday QQ

Vartanis9/16/2014, 8:03:39 PM1 votes

Was a fun first few games but there are a few problems; his passive seems to activate on it's own at times...literally walked down mid while pathing to enemy inhib and it just went off on the first turret for no reason, also got hit by a fiddlesticks silence and couldn't auto attack for the duration, not just using the sand soldiers but normal auto attacks as well

Blue33459/16/2014, 8:36:39 PM1 votes

Well I found him fun, but I can't wait for the ditto matches to die out so it'll actually be you know... fun. That said, I feel his early game damage is pretty poor, and people can walk out of the soldiers' range like nothing, even with Q, but late game the opposite is true. The soldiers destroy anyone they see. He's definitely a late gamer.

That said let's get to the BUGS I've noticed:

Q + E is very buggy in that, if you use your Q to move the soldiers, then try to E right away for an escape or just straight up to move, it doesn't work until you stop button mashing and push it again calmly.

The E tooltip should state that it goes toward the soldier closest to you for clarification reasons.

The Soldiers seem to be clunky in terms of attack range. I feel it needs some kind of quality of life change, but I can't put my finger on it. (Please keep locked screen users in mind! Despite most people using unlocked, some people DO use locked!)

Allies see the passive for turrets as well, which is useful for knowing if Azir can use it, but the problem is you can accidentally target them, which as you can imagine really throws you off if you're chasing/running away.

Edit: Another bug I experienced was I ulted a Nasus away from me BEFORE he even PUSHED Q, but he managed to push it while being pushed away from my ult and it went off and ended up killing me despite being on the other side of the area.

-Balance- Azir came out surprisingly more balanced then I had expected. Especially the turrets. I feel the turrets are still slightlyyy on the strong side for a passive especially... but the 3 minute cooldown is pretty good, and the damage isn't on-par with real turrets, BUT it is too tanky in my opinion, granted they can be ignored to make pushing progress, but it does stop minions for a while and distracts the team, so I feel a nerfing to it's defenses is in order. Even with Azir away I saw minions take quite some time to take down the turret. I'm satisfied with the fact that the more time that goes on the HP gets lower, I feel that really helps balance.

His early game cooldowns are a bit unforgiving, but the late game ones are next to spammable. I wouldn't say this is a problem, but it definitely puts him at a late game mage status.

Realistically, his soldiers' range isn't that great, people can just straight up walk out of it preventing any real early harass, and it's really problematic that his W's range is almost melee, especially when you want to be clever and use it as an escape, you can, but you need to Q first, which has a cast time and a wait time for the travel, making it unreliable, not to mention the chance of the above stated bug with Q + E. As for the range issue, once you get to the later game and get something like Rylai's this isn't as much a problem. Maybe a natural slow would be helpful? A small one, nothing big.

Using E as an escape is slightly risky, being that a champion can walk in front and screw you over. Whenever I do this I feel like it's gonna be like Jarvan's Q + E, but it's not, BUT I don't want that to change. I feel it's a really important part of counterplay to him.

The other thing with E as an escape is that it often looks like you can E away, but you're actually not in range, therefore nothing happens while you spam E, and it's not really a good feeling, maybe some clarity or a QoL change would be helpful here. I don't think I'd really mind a nerf on the range you can leave the soldiers to actually know when I'm out of range of my E rather then be fooled by the fact I have one just out of range.

Edit: Reguarding the ult, I don't think that it should be able to block dashes. I know Riot likes to add "extra" to make the character stand out, but recently Riot has been adding a lot of broken things, like the spell walls. I'll tell you, it's not a fun feeling ulting as MF at a choke point and a Yasuo just puts up a wall and blocks the whole ult. Same feeling for dashes.

TL: DR: I think he's in a good spot, but just needs a few QoL changes and clarity/bug fixes.

Blue33459/16/2014, 8:47:01 PM1 votes

Oh and as a follow-up (apparently used up all the space I had, sorry. Q_Q), I find the way it announces "your turret has been destroyed" or "your team has destroyed a turret" for his passive, anti-clarity and that it either should say it's own thing, or should just say nothing at all, as this could be bad for morale, or just make your team overconfident for no reason. The icons help, but you can't always be assed to look in the middle of a fight.