Tired of being demoted because of bad players and trolls. Rank system needs a complete overhaul
LP needs to stop being solely based on whether you win or lose. That's the main point of what I'm about to say. At one point I was s2. I have been demoted all the way down to the bottom of s5 because of the teammates that I have been getting. Yes, I have my off games and I will claim full responsibility for that, but when nearly 90% of my lost games have been because of other players, and I'm the one getting punished for it, there's a big problem. I would propose that the rank system is based on your in game performance. So that bad players can't coast into higher ranks for free and better players aren't punished so severely when a loss isn't their fault. Before the argument comes up that, "what if people go afk or leave so they start dying less?" leaving or going afk, feeding, or just stopping helping the team would result in the maximum penalty and possibly a short ban from ranked. I think this would encourage some players to be less reckless and others to be more determined. The base idea would look a bit like this: 100 cs = 1 LP 5 kills = 1 LP 10 = assists 1 LP 5 deaths = -1 LP firstblood = + or - 1 LP depending on which side of it you're on dragon = 1 LP baron = 2 LP loss = -10 LP win = +5 LP tower kill/assist = 1 LP Win streaks grant +5 LP for each win starting at 3 wins Loss streaks cost -5 LP for each loss starting at 4 losses. LP would cap at + or - 30 Being in the lowest rank and having a loss streak in excess of -20 LP each game would result in a temporary ranked ban.
I did the math with a few of my games to test how this would turn out.
10/11/10 with 134 cs 1 baron 2 dragons and I assisted with 6/9 towers. +1 for cs +2 for kills +1 for assists -2 for deaths +2 for dragons + 2 for baron +5 for winning +6 for towers = 16 LP for a fairly average and balanced game which is about what the average is per game anyway.
6/5/8 with 170 cs and 3/4 towers +1 for cs +1 for kills +0 for assists -1 for deaths +0 for dragons + 2 for baron -10 for losing +2 for towers = -5 LP for a fairly average game. It balances out decently well compared to the flat 15+ loss on average with the current system.
25/5/2 with 205 cs and 6/9 towers +2 for cs +5 for kills +0 for assists -1 for deaths +1 for first blood +2 for dragons + 4 for baron +5 for winning +5 for win streak +6 for towers = 29 LP for an exceptional game.
Edit: I would like to point out that I only got this score because this particular team worked well together. It wasn't just me getting fed. While I got the most kills, the rest of the team was not starved either
Unfortunately I could only find one loss of my own that balanced out with less than -10 at an even -15 due to a bad loss streak and my ADC leaving the game which in my opinion serves as proof of this systems effectiveness. People who work with their teams and fight for objectives and play the game as it's meant to be played aren't punished as severely as those who purposefully ruin games.
To reiterate what was said earlier, leaving a game, going afk, or being reported for legitimate reasons will result in an automatic -30 LP for that game as well as a temporary ranked ban for repeat offenders.
Obviously this would need some improvements and changes from riot to make it more reliable but as a base idea this has a lot of potential.
EDIT: I do not think that this system is at all necessary in team ranked matches.