[Game Mode Ideas] Ah! Real Jungle Monsters! King of the Mountain and Twin Towers.
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Ah! Real Jungle Monsters takes an old twist on an original Starcraft custom creation game that it itself was based of a scene from the movie "Starship Troopers" where the characters are surrounded on all sides by 'bugs' and they fight to escape and survive till the dropship arrives to whisk most of the characters to safety. In LOL you have say a main base like in a 3's map or howling abyss with 3 Turrets, inhibitor, nexus and small one person spawning pad.
Only one persons respawn timer can count down at once. In order of who died first. Short respawn timers?
Since LOL has jungle creeps, minions,a dragon, Baron Nasher and Vilemaw. Combine that with voidlings from malzahar, shaco clones, saprolings from mao, heimerdinger turrets that move (omfg, what?), Annie's bear 'Tibbers', tidal waves from nami, howling gales from janna and well....you get the picture. There is a fantastic amount of things that can serve as the swarm of 'bugs'. Players would defend against things like creep waves. More creep waves can spawn or just more monsters/minions/garygygax would spawn at once.
This game setting is limited in time, if players survive with nexus intact after say, 15 minutes they win. If nexus is destroyed before that...well...gg. Difficulty settings could go from easy to LCS. Timer could be 5 minutes - 45 minutes.
Survival mode with no escape timer, only how long you can survive. You could add a leader board for longest lasting match, most creep cs or something like that.
You could use only the entrance to howling abyss as the base setup, not allow players out past that so as not to allow a champion to stand at the mob spawning location and blow everything up (Looking at you brand, ryze, and heimer) so if you needed to make a custom map for it, it would be small and hopefully convenient for whoever has to make it.
Lane could be two lanes or two entrances or one lane and one entrance to the base, depending on how many people want to play? Small one entrance for 3 or less players, two entrance for 4 or more. At 7 or more players (up to 10) There are 3 lanes to defend.
When inhibitors get destroyed, or for the final creep wave fight if no inhibitors have been taken out I was hoping to see like Vilemaw charge down a lane while dragon is coming down another. No pressure.
Blood pit
This would 1v1 on steroids. Speed shrine in the middle, 4 health packs, north south east and west. One on one with one person loading to face the winner. Continual 1v1. The loser would see a defeat screen for 5 seconds then auto to after game info screen. The winner is healed to full and placed in his starting area, the new player loading in the challenger. After each match one, you receive a debuff on you that every 3 consecutive victories you heal for 1% less health & take 1% more damage from enemy champions. Once loaded into the game you have 25 seconds to buy and select skills. Start at level 18. Start with 9575 gold. (Riot can pick gold, i just threw that number out there). After 25 seconds, you may leave your starting area and enter the blood pit. To ensure faster loading times, you should be able to select a more specific location closer to your area (na, divided into 6 sections) and localize your play stream, or have the options select-able so you can select all 6 sections of na) Leader board that flashes where all the ranked games do about who has won the most consecutive games in blood pit.
King Of The Mountain
King of the mountain harnesses jack and jill nursery rhyme and the classic; "King of the Hill"
Take dominions tower area idea, that is the top, top of the mountain. There are between 4-16 teams of two, all fighting up a lane shaped like an up-side-down Y. Two people spawn together that you can que-up together with or join solo que. You and your partner spawn together on one of the tips of the Y, while another team spawns on the other. Meeting in the middle where both ends of the Y intersect for the teams is inevitable. Players guide their champions up the single lane up to the top area of the mountain where all lanes meet and gruesomely murder each other for control of the one tower on top. After 10 minutes the team who dominated the longest wins or time spent on the hill as the king is equivalent to a set amount of points and the first to like...1000-100,000 points first wins. It would be about time spent on top, not kills and deaths.
Respawning is nearly instant, but you cannot respawn until your teammate dies so both of you respawn together on a new part of the Y. I would hope that the game would be crazy enough you could make it all the way around the mountain =D.
I don't know how to stop people from trolling and not leaving that single lane to go up the mountain and keep them from just pwning champs when they spawn or as they leave spawn. =(
I would defiantly say allow picks/bans in this format, each team can ban one champ after there are more then 7 teams? Dunno how to make that work, that can be riots problem. (sorry)
This format is intended to be able to be joined halfway through a match ALREADY IN PROGRESS, and if you and your partner are good enough, outright win.
Twin Towers (CTF)
Imagine the map summoners rift. Now think of the river. Now turn the river into the Mariana's trench of the ocean. How do you get across that to kill teemo? Two bridges, Two towers. Now add flags to capture. Similar to twisted treeline init's thought for two lanes, This would instead have two bridges (like howling abyss but MUCH smaller (just barely large enough for any ability to jump over) on the north side of the map, and another one on the south side. In the middle is a tower on either side with a rope bridge that can be destroyed and that will respawn and a controllable alter like area exists. That's where the enemy flag is. Capturing a flag does not win the game for you, however it will give you a vilemaw/baron like buff for your team. Flags spawn at like 5 or 15 minutes, can't decide if its should spawn early and/or late game.
Teams should be 5v5-15v15. Unlimited time setting. up to 6 bans per team.
Capturing the flag could be the objective to win the game, but I still like destroying nexuses.
You can also add two more bridges, and make this a 4v4v4v4 map. North/south/east/west style.
Battle of the sexes
Men vs Women! Robots/unsexed BANNED! 5v5 on magma chamber. First to destroy nexus wins!!
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