Annie's Exploding Tibbers
I was playing Annie and enjoying how fun she is, but one thing really stood out to me as odd... Tibbers... Tibbers is a great concept, but why not take it one step further? Currently Annie's Tibbers is a high burst skill with the potential to stun and then has a small dot, but what happens when all the enemies are slain or Tibbers just gets in the way of you doing things? OR what if he is just to hard for you to control?! I came up with the idea of having the possibility to explode Tibbers at any time while he is active by pressing R a second time. This would make the player have to choose what he wanted to do with Tibbers further rather than having him be a meat shield that serves no purpose after a fight is over other than to stand around.
Thoughts?