Create a new ability

F4lky·10/30/2014, 12:10:10 PM·1 votes·866 views

this game is to create intreresting abilities to help those havign a mental block in making a new champ Some one will create an ability around a word or words given by the previous poster ex- word - mad cow next comment- mad come (R)- X champ goes mad with disease and begins plowing through champs, minions and destroys the first towere he hits regardless of its hp. Cd- only allowed to be used once per game. Cost 50% of max mana. First word - Pumpkin brains Edit Leave a word / phrase for the next commentor to continue the game

6 Comments

TrentBatNA10/30/2014, 2:28:09 PM1 votes

Pumpkin Brains - Passive the player of (CHAMP NAME) will automatically have the brain of a pumpkin, making Bronze-level plays and gainging 10000 pumpkin and 0 AP

Varijake10/30/2014, 4:52:35 PM1 votes

Melee Champion

Fist PUMPkin: R- on cast champion instantly gains 100% attack speed and deals 500 (+75% Attack Damage) bonus damage across 4 basic attacks, slowing the target by 25% for 2.25 seconds and applying a "Dazed" stack for up to 3 stacks. The final blow stuns the target for 1.5 second (TKO).

Particles: Each time a"Dazed" stack is applied, a floating pumpkin appears above the targets head. When stunned the target champion is engulfed by "Headless Hecarim"'s giant pumpkin head.

^the above ability is an adaptation of the ulti of a champion idea I plan to send to riot in the near future. He will be a boxer (not like big red gloves boxer think kick-boxer) with high mobility and high dependence on attack speed with small slowing effects upon each hit.

He will be a whole different kind of champion. There will be numerous ways to combo with him. For example, by casting his E first he can then combo with his Q to do a certain effect then use W for another. Or: he could use his W after using E and the Q has all new effects. Now apply this to all the possible combinations of QWE. His ulti will be slightly different based on which ability he uses last in his combo (there is a default effect on the ulti if he leads with it of course).

Demolisher Nunu11/1/2014, 2:59:56 PM1 votes

Spookinator 5000 Stacking system of 3 gains a single stack over 8 seconds 15 mana W- A Spooky Ghost Summons one of his ghost buddies. The Ghost Buddies will attack instead of A Spooky Ghost. The Ghost Buddies share A Spooky Ghost's attack speed. Ghost buddies deal 10 + (0.2ad) + (0.2ap) as magic damage and proc on hit effects. These ghost buddies are unkillable but last for 5 basic attacks or 10 seconds.

Azir 2.0 confirmed.

Mahnigguh11/6/2014, 3:32:59 PM1 votes

Ok. so I have an idea for this champ that is a def tank archetype named JakHammer. i havent really fleshed him out bu the ha HUGE fists and his ulti is that he melees an enemy and send them flying until they reach a wall or structure. Damage done is proportional to distance knocked back. If the enemy hits other enemy targets before a wall or structure the damage is split among the units hit and they each receive a slight knockback.

ALthough this would be a powerhouse...lets say all structures in mid lane or along the river were gone and enemy flew the length of the lane = insta death. it would be a fun skill to use but super hard to land.

But you got to admit...if done right the gratification this move would have would be bar none!

F4lky11/7/2014, 1:00:20 PM1 votes

Bump / leaving a word to continue game - Flying Poro

Demolisher Nunu11/7/2014, 9:36:34 PM1 votes

Flying Poro-

Poroman throws a poro. This Poro gains wings after flying for 1 second without hitting ANY units (jungle creeps count). While flying the Poro gains speed and if you press R again it will dive and explode into 1500 little poros that scatter off. Each poro that an enemy touches does 15 True dmg.