That Rammus feel when your cooldown gets nerfed
> "Whenever a champion starts seeing play in a different role or building different items than predicted, we have to ask ourselves a few important questions. ‘Is this champion still making appropriate trade-offs?’ While Rammus trades sonic-speed ganks so he can brawl with the best in the top lane, the strength and repeatability of his all-ins make it near-impossible for enemies to come out ahead in any situation. We’re cracking down on the armordillo’s uptime to make fighting Rammus in lane more realistic." R - Tremors COOLDOWN 60 seconds ⇒ 100/80/60 seconds
> Active: Yasuo blinks to the nearest visible Airborne icon airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he Stun icon suspends all nearby Airborne icon airborne enemies for 1 second and deals them physical damage.
> Physical Damage: 200 / 300 / 400 (+ 150% bonus AD) > > For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor. Casting Last Breath clears all stacks of Empowered Steel Tempest Gathering Storm. > > RANGE: 1200 > COOLDOWN: 80 / 55 / 30
For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor.
For the next 15 seconds
reworked
(or hextech rocket belt)
45% CDR
COOLDOWN: 15
100% crit
LIFESTEAL
** 15 % bleed damage over time**
AP to dash, MR, MR shred for just dashing into range or extra dash that does damage
Movement speed + attack speed active
SHIT TONS OF MANA, 250!
BIG BIG DAMAGE HYBRID DAMAGE
FUCK YOUR ARMOR
FACE THE WIND!
"We’re cracking down on the armordillo’s uptime to make fighting Rammus in lane more realistic."
more realistic.
OK