Please, never give any direct or indirect praise to viktor, we can't have riot nerfing him.
That's a nice champion you have there. It would be a shame if someone nerfed him into oblivion.
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You jinxed it a year ahead of time. RIP.
Super Smash 64: The pinnacle of gaming.
I don't know man, to me every Smash has been better than the last.
FOR THE EMPEROR! 
So you aren't a Brawl hater
AAAAAAAAAAAAAAAAAAAAAAAAAAAA WAZZZUP
I still prefer PM tho
I'd still say tho Melee is the best
still has a huge competitive scene after 15 years
Melee was amazing. Although in my opinion Wii U tops it. Wii U has such a wide variety of fighters, and is super well balanced.
Meta knight, Ice Climbers, Snake, Olimar. That's all I have to say.
What about Marth and Falco
Are you talking Brawl Marth and Falco, or Melee Marth and Falco?
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Not so much better as, "different". Melee was/is a great game for hardcore competitive gamers who wanted to master a series of complicated button inputs and technical loopholes for their fancy Dacus>aerial combo>WoP>Meteor smash plays, but Brawl and the new Smash Bros. are more new player friendly and really embrace the more free-for-all side of the game while stepping away from the intricate and unintuitive complexity of Melee.
Melee is intricate and unintuitive? 0.o
Can you explain why? I've had melee since I was a kid and only played Brawl at my friend's house ~5 times (extensively tho).
I mean in comparison to Brawl. Melee had a much more I suppose you might say "classic" fighting game style that was built heavily around landing really good combos, which is why it is still popular as a competitive game today. Why I say it's unintuitive is that a lot of those things that make melee complex and a really solid game aren't things that are explained to the player at any point, they are things that functionally are coding glitches that players really dug around for so they could exploit them strategically at a higher competitive level. For a casual player, Melee isn't too much different from Brawl (although there are obviously some big differences), but on a more competitive level (I never played competitively though) Melee is a far more sophisticated game that really has a pretty massive burden of knowledge as well as mechanical capability requirement.
Even my casual friends HATED Brawl. I get project M and suddenly they enjoy it a lot more.
Yeah, I'm not saying brawl was a beacon of perfection, I'm simply saying that there is such a stark disparity in style between melee and brawl that they aren't really that comparable, despite being in the same set of games. Brawl is most definitely a simplified version of the ring out type of fighting game SSB is, and I hated a lot of things they added (like tripping, that really shouldn't be in the game).
It's not even the "casualization" that bothered me, it's the balance. It's perfectly possible to make a beginner friendly game that's balanced, but Brawl totally failed to do so. Even at low level play there are so many characters that are broken at low levels and so many lame ass tactics that the game pretty much forces you to make honor rules if you want to enjoy it. I suppose it's more accessible, but it's also far less fun for beginners as it just becomes a cheese contest.
Yeah, But I still rarely lost to a Meta knight when I got my hands on Ike. I definitely know what you mean though because my brother and I used to play a lot of Brawl and I used to get so mad at him for just spamming attacks as Kirby or some other similar characters and then acting like he was somehow better for being lame enough to use the game's cheese against me.
Also, DACUS not a thing in Melee, it was popularized in Brawl and returned in Smash 4 until it was patched out.
whoops, you're right about that, but My point wasn't so much the specifics of a combo (which I don't know very well) but the fact that melee was built more like a classic fighting game than Brawl.
Melee and brawl are quite different. While I really enjoyed Brawl, Melee is probably slightly superior. However, Wii U beats them both in my opinion.
Gotta love that Robin/Ness combos.
pokemon snap*
But.. most games for the N64 used the Joystick, not the D-Pad.
EDIT: which made using the left shoulder button annoying as piss.
It was just a strange controller. I get what they were going for, and for it's time it was pretty innovative. But it just doesn't hold up imo.
I dont get what they were going for, it looks like it was made for spider alien creatures.
There are multiple ways of holding it. This allows you to choose between using it with the d-pad or joystick. While most modern controllers do this much better, for its time it was very innovative.
The PS1 had basically the same layout that we see today. There's no excuse for the n64 controller.
except for the whole thing where they made the analog sticks post launch about a year after the N64 came out
PS1 controller and DualShock flat out sucked in comparison with N64 controller
N64 was far more precise as the stick on it could move very precisely on 360 degree while the PS1 controller was very imprecise in doing it so with its primitive technology, given how you got to press the button with a non insignificant force to give the input, and in the most chaotic situation or when you slightly lost grip on it you could screw very easily the force you were putting in and thus give a wrong input because a) you obviously put an incorrect force b) when your fingers slipped you could have also slightly changed the angle on it leading to give an input in a different direction than what intended; while the N64 stick had two positions on his motion, one for the slower/more delicate moves that allowed the character/car/object to change just slightly his direction or move slowly towards a direction, and the second positions for the fasters/more extreme movements that allowed to move the character/object faster and or to change a lot his direction Not even talking about the dpad version of the PS1 controller(the earlier one) that flat out sucked at reproduce 360 degree movement because the very first moment you don't put with the same pressure at the same time you just don't go in the proper direction
Quite honestly, I think that, while of cousre the technology on DualShock sticks has improved in its various iteration, even tha more recent versions of it are far more imprecise than the N64 analogue stick
Everyone that says N64 controller was uncomfortable, is because they didn't have an N64 as a primary console. N64 could be hold very easily unlike what people claim, as you could easily hold it both on the central and right grips or on the outer grips depending on what was your hand size as you only needed your thumb to control the analogue stick while you could easily control the L or Z trigger with your forefinger depending on games(for the games that used both you just had to extend your thumb and use middle finger to reach Z, I admit this is really the only situation when it could be uncomfortable if you had small to middle-small size hands and controls were mapped in a so unproper way to use both frequently at the same time), and that was the only relevant button on the left side on the controller to care about since the D-Pad was pretty much useless barring few games. The other concern was on the button layout, but to be quite honest it is a matter of the game programming, because a game like ISS which like any sport game require a lot of buttons could work realy well on N64, and to put it honestly, I never understand how basically be forced to hold one analogue with right thumb mainly to move camera or do other stuffs and being forced to use the other fingers to press buttons is really uncomfortable, all of this while having your thumbs close to each other which can cause issues at times as one thumb movement can obstacle the other one, especially with the non very responsive technology of DS1 stick back then
Most people think DS was better because after PS1 and especially PS2 won the console war in their respective gen the DS layout became the standard layout from that point on and basically all of the console players have gotten used to it, and even X 360 controller followed it even though it refined it by switching the d pad and left analogue sticks positions (which is far better since it makes the controller more compact and make it easier to switch from analog and d pad controls on left hand, but the truth is that it really sucked ass
if you sat properly all you had to do was bump it against your knee any time you needed it if you had your hand on the joystick.
usually just leaned back on the couch and out a leg up. easy button press with no hands.
I never had any issues with the N64 controller, and mine was a weird non-standard one actually thicker than normal ones (though the side prongs were just nubs). I just held it on the sides like any other one.
I think I must have massive hands.
I thought this was going somewhere else for some reason...
Melee was, is, and will continue to be the best smash by leaps and bounds.
melee4lyfe
That's not how you hold the controller, though. You put one hand on the middle one, and one hand on the right. The D-Pad was the useless bit.
The only game I remember using it was Pokemon Stadium.
you put one hand on middle stick/z pad/ Left bumper and right hand on C directions/right bump The dpad was mostly for extra things like changing view type/zoom in etc for games..
you mean everyone doesn't use the joystick?
u seem to be obviously either 2 young or fking retarded. I even got the vhs tape with the nintendo 64 ad on it but yea....
I always hated the N64 controller because it was the first controller to basically force you to use the joystick (apart from the Atari controller...ahem.) After this, the D-pad faded away on other controllers, and a lot of N64 games literally didn't let you use the D-pad or relegated it to useless stuff. I'm a D-pad user for life though, and controller design after this got horrible on every system...except Playstation, who's basic design never changed.
N64 controller IMO is one of the all-time worst controller designs, with only possibly the Dreamcast, and original fat Xbox controllers being worse.
There was a 3rd-party N64 controller that merged the two left... prongs of the controller into one.
Here it is, the Mako Pad: http://i.imgur.com/N0t4Fpy.jpg
Eeeeeww...
Me with my knowledge of technology and parties of the 3rd kind,
I'm gonna go out on a whim and say it was shit and didn't work.
I like how far away from everything else the start button is. It's so irritating when you play games with that guy who keeps brushing the start button. I don't understand why modern controller designers seem to think that you need easy access to the most disruptive and least urgent button on the controller.