too true sadly, when we lose a turret, half of our team will say "ff at 20" even if we've only lost one
Never seen salt quite that bad, but when you're the Jungler and you look at your lanes and go, "Okay, sweet, Gnar vs Nasus top lane? Piece of cake, I don't even have to worry about him-" An Ally has been slain with a picture of Gnar solokilled by said Nasus, your heart just drops.
There's nothing sadder than watching easy lanes just get solokilled relentlessly while you're on Gromp. All you can do is cry at scuttlecrab.
I was jungling and watched Renekton lose toplane, to add insult to injury I was playing a champ who can't gank before level 6
I was jungling and watched Renekton lose toplane, to add insult to injury I was playing a champ who can't gank before level 6
how does one lose lane as renekton
By going up against Darius. Seriously, he should dumpster you hard.
Hell, in my experience you even have a decent Quinn matchup.
By going up against Darius. Seriously, he should dumpster you hard.
Hell, in my experience you even have a decent Quinn matchup.
Darius is an easy matchup when you hit 6, quinn counters everything so eh
"quinn counters everything"
You here that Pantheon?
That's cute.
cries
apparently he couldn't handle rumble
I don't know where the misconception is, but Gnar vs Nasus isn't a walk in the park for Gnar. That matchup, if the Nasus isn't stupid, is impossible after the 10minute mark for Gnar. You think cause he's ranged he has a glaring advantage? You people underestimate wither on champs that don't even build attack speed (but still rely solely on autoattacks). Gnar already has pathetic attack speed and quite shitty range. Nasus wither is the same range as Gnar's auto attack range.
On that note, Gnar shouldn't die; but considering he isn't a lane bully, after awhile, he can't stop Nasus from ignoring his existence in lane. Gnar has a 5minute window to try to starve Nasus. If he can't stop him from hitting 150 stacks around 7-10minutes, the lane's done.
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I don't know where the misconception is, but Gnar vs Nasus isn't a walk in the park for Gnar. That matchup, if the Nasus isn't stupid, is impossible after the 10minute mark for Gnar. You think cause he's ranged he has a glaring advantage? You people underestimate wither on champs that don't even build attack speed (but still rely solely on autoattacks). Gnar already has pathetic attack speed and quite shitty range. Nasus wither is the same range as Gnar's auto attack range.
On that note, Gnar shouldn't die; but considering he isn't a lane bully, after awhile, he can't stop Nasus from ignoring his existence in lane. Gnar has a 5minute window to try to starve Nasus. If he can't stop him from hitting 150 stacks around 7-10minutes, the lane's done.
Gnar has % max health damage on his autos... He's designed to destroy tanks...
It does %health magic damage. Meaning, building MR against him lowers it by a good chunk. Nasus also has insane sustain and to top it off, like I already said, wither is Gnars nightmare. It's not a good matchup for Gnar after the 10minute mark. Why not try it out and you can see what I mean.
When your lanes are getting solokilled left and right you can't even cry at scuttle crab, it leaves you too overextended. Better off crying to wolves.
To be fair, teams that get first blood jump from 50/50 to 60/40, and teams that get first tower jump to 70/30. In a pure mathematical sense, it's pretty much over. Especially if they get both fb and first tower.
Statistically speaking, you have a 1/3 chance of winning.
Which, in most cases means the game isn't worth playing as by 20 minutes, the landslide is all but unstoppable. It's already mostly decided.
70% of the time != unstoppable landslide. It means 70%. Only if you give up and think that way it becomes 100
You lose 100% of the games you surrender. I mean unless the enemy team surrendered like half a second before you and there is that cool double explosion camera zoom around shit but with the surrender vote change a while back that is basically impossible to do now.
It's not about negative thought at all. It's about deciding whether the 30% chance is worth spending your time on when you could be doing something else with a more likely payout. Opportunity cost. There are different answers to that question, and none of them are wrong.
It would be interesting to do the math on that actually. If you surrendered every single game exactly when your first tower fell (ignoring 20min rule) would you climb slower from losing or faster from queueing up in more games?
It works in hearthstone at least. Aggro decks with 55% win rates just blow through ladder compared to control decks played perfectly with 65% since you play like 10x as many games
Should climb faster time wise by surrendering a likely loss at 20, but slightly slower from a raw games played perspective because you miss out on a handful of wins. Won't be a lot slower on total games played, just a little bit. Not many are willing to surrender at 20 though even when the math says odds of winning are only 10% at that point.
Be careful not to confuse correlation with causation. From personal experience trying to fight this attitude in low elo, I believe that at least a significant part of this problem is a self-fulfilling prophecy. When people believe that the disadvantage creates an insurmountable gap (or one not worth trying to bridge), they're more likely to tilt and /ff. Tilted players play worse, and badly tilted players are often detriments to the team, creating a huge disparity in effective skill and snowballing the team with the advantage. When a team has four players who /ff when they're behind, then "behind" will always means a loss, further skewing the numbers.
Don't get me wrong, being at a disadvantage is, well, a disadvantage. Just by definition you have a smaller likelihood of winning if you're behind. But... isn't this a competitive game? I mean, what kind of competitor gives up the moment their opponent gains the upper hand? Do amateur sports teams just shrug and walk off the field if their opponent scores? The very idea goes against the spirit of competition. Sure, you're less likely to win, but why does that matter? Why does that mean you should give up? Are you playing a game, or are you playing statistics? Winning is not the point of a game. Yes, you strive to win - but you do just that! Strive! Don't just give up and go off and play a new game because it's a "waste of time" to play from behind. At that point, are you playing League, or are you trying to maximize the number of times you get the emotional payoff of a win in a given time period? In other words, do you even want to play for the sake of playing?
I realize not everyone has the mentality of journey over destination, but even players who are extremely goal-oriented - who for whatever reason cannot enjoy something they don't win - should hopefully realize that, by giving up, they are looking at a guaranteed loss rather than merely a likely one. Sure, you can get into another game faster, but there's at least as good a chance of the same thing happening there. In fact, there's arguably a higher chance of a poor start, since you're now tilted. Then the same thing happens, you give up again, and you've "wasted" another 20 minutes (minimum) to no avail.
One more thing! Learning. Why are you behind? What are their win conditions? What are yours? How do you prevent theirs and bolster yours? How can you change your build or work to avoid mistakes to prevent their advantage from getting worse? Where might they make mistakes that you can exploit? Even if you're wrong about every single one of these in a given game, you can - if you're willing, and go into it with this in mind - learn from it, allowing a much greater chance for you to win otherwise-losing games in the future.
Wrote a bit more than I intended here. This sort of thing is a little bit of a pet peeve of mine. I lose far, far more games to toxic or fatalistically-resigned teammates than I do to enemies outplaying us or being at all competent. Hopefully I've gotten my point across in a clear - if not concise - and non-hostile manner. :)
You aren't wrong, but you aren't fully correct either. Just because one does not cause the other doesn't mean you cannot use it as an indicator. Especially in this case since there is nothing compounding it timing wise. One strictly follows the other. Essentially, you can use it as a proxy for the cause, without knowing the cause, so long as you accept that its accuracy is not complete. It's close enough :)
We are getting into the realm of applied vs theoretical here.
but how much of that is psychological, if you think you will lose you probably will. But if you play smart you can still win. I've won a game where our adc died twice because of thinking he was much better then he was, so he just quit, we were down FB,first tower, and a 4v5 and we still won. Sure it was mostly capitalizing on the opposing team thinking they had already won and were playing sloppy, and we changed the meta mid game, but a win is a win
that gif is me when I fail to flash over a wall and die
only if its before minions spawned and nobody invaded
simply enforcing being a sportsman and punishing teambreaking defeatist behavior (you know, like the summoner's code outlines) would do riot a lot of good in stamping out this kind of bullshit.
Enemy team got first blood by invading Jungle Eve. They happened to kill our mid laner Talon.
I'm playing MF bot lane with Brand as my support vs Karma/Jhin.
We proceed to wreck the lane so hard that Karma rage quits about 10 minutes in.
They attempt a wombo team fight just after 20 minutes.
We wreck them badly enough they surrendered after the failure.
Well, them being down a teammate certainly isn't going to do wonders for morale. Along with that, the curbstomping you gave them would also provide some necessary fuel for wanting to just say https://media.giphy.com/media/l1IYcF8IsfnL2Yzwk/giphy.gif
There are times, when you're playing Miss Fortune... playing well or not...
And you just have to say "I am the MFing Captain Miss MFing Fortune!"
This is me. But in my defense, if my team mate dies 2 minutes into the game it's almost guaranteed they will feed their ass off.