http://38.media.tumblr.com/536ef50ccb11581f6a07c65fd5a60374/tumblr_mxlz0nLk2l1sqmek3o1_400.gif
... or a Troll King...
Actually tbh I'm still struggling to see how the Main will be relevant this season. The mastery choices are tough and the Grievous wounds is mighty.
This GIF is insanely funny! [zombie-nunu-hearts]
http://38.media.tumblr.com/536ef50ccb11581f6a07c65fd5a60374/tumblr_mxlz0nLk2l1sqmek3o1_400.gif
... or a Troll King...
Actually tbh I'm still struggling to see how the Main will be relevant this season. The mastery choices are tough and the Grievous wounds is mighty.
Yes a about grevious woulds it's not that good I was a 15/5 mf and I was attacking a swain and he still healed a crazy amount
dont tell anyone but i copied all from Phreak =D
his tips are great tough, one particular "before you even start messing around. think of what keystone you want, then you begin placing your points"
https://www.youtube.com/watch?v=VDiGkPAtups
waiting for champion.gg update the site to know which masteries are more efficient
Thanks, I will watch this when I get home. Some professional help on the new masteries would be nice, and I always respect Phreak's puns.
"before you even start messing around. think of what keystone you want, then you begin placing your points"
: "What keystone we want? We... we are confused...."
[{quoted}](name=Fenrir Epsylon,realm=NA,application-id=Ir7ZrJjF,discussion-id=cKnWtFIj,comment-id=00020002,timestamp=2015-11-12T22:08:20.513+0000)
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: "What keystone we want? We... we are confused...."
Karthus wants that Deathfire. Add an extra 10% onto his R. While it's not ungodly, it's still a good 50+ damage to make sure you really, really kill'em.
I dunno about the rest since normally I'd say the Thunderlord's decree for the bursters, but 10% of your AP and a crap base every 30s compared to Deathfire? Ehhh... Galio does well with the 4% reduction though since he'll have 8% in teamfights when pressing R. Really useful.
im using Thunderlord's decree on mages because it synergizes well with akali and diana, if its the best for them, i have no clue
For most bursters, I'd say Thunderlord's is best, though it's not amazing. It's got way too long of a CD. Maybe if it was about a 10sish CD, it would definitely make it a worthy pick up.
[{quoted}](name=Zair Umbras,realm=NA,application-id=Ir7ZrJjF,discussion-id=cKnWtFIj,comment-id=00020002000000000000,timestamp=2015-11-13T01:20:05.869+0000)
For most bursters, I'd say Thunderlord's is best, though it's not amazing. It's got way too long of a CD. Maybe if it was about a 10sish CD, it would definitely make it a worthy pick up.
seeing as it can proc off of AA and spells 10 seconds is why too short seeing as it is 10 per level + the bonus AD and AP ratio. people complain it's "not very good" but really it's arguably a better luden's echo passive. If your a burst mage this is a great keystone. If your an immobile mage then stormraider might be better. The big difference between luden's echo and thunderlord is echo can be charged and help with poke. while thunderlord is part of the burst damage.
seeing as it can proc off of AA and spells 10 seconds is why too short seeing as it is 10 per level + the bonus AD and AP ratio. people complain it's "not very good" but really it's arguably a better luden's echo passive. If your a burst mage this is a great keystone. If your an immobile mage then stormraider might be better. The big difference between luden's echo and thunderlord is echo can be charged and help with poke. while thunderlord is part of the burst damage.
Better... Than Luden's...? I guess it's comparable to Luden's after level 10, but unlike Luden's it won't help you farm and it requires 3 consecutive hits on top of it only have the 10% ratio. It's pretty bad. Most immobile mages though wouldn't do better with Stormraider since they only need to get in range for their burst, after the burst, they don't need MS anymore. For a melee assassin like Akali, sure Stormraider's might be decent so you can get around, but immobile mages like Annie? They've either got heavy DoT's or heavy AoE and Thunderlord works better with the AoE while Deathfire works better for DoT's.
Damage wise at level 10 it's the same damage and after that it's better damage. it's "arguably" better than the luden's echo passive because it's there the whole game. and will hit all units in the AoE instead of just 4. Now can one argue the point luden's echo's passive is better, yes... That's why I stated it's arguably better.
Now if you read what I said... I stated "If your an immobile mage then stormraider might be better." this is assuming your going 18 in cunning not 18 in ferocity. The reasoning is if the burst doesn't kill the enemy it gives you a chance to get out of there. so if your laning against a champion that you can't just burst to death and the extra dps from thunderlord won't change it. you might take stormraider so you can drop your burst and get away till your spells are off cooldown.
I didn't say anything about DFT because it's in a separate tree. so really no reason to bring it up.
I've been going Cunning Keystone on Ahri, either the Thunderlord or the Move Speed one.
This fellow is interesting in that he can be built tanky or damag(y). Thunderlord probably isn't that great on him (He's melee, no blink, 2 direct damage spells, combo isn't going to be hit alot). I'd either build him tank (The HP Stacking one or the 4% Damage Reduction) or take Deathfire in the Ferocity tree.
I like the 4% damage reduction one on
. Works well with his ult, especially in teamfights.
I put the 3% heal on Galio so I can keep him as a crazy regen tank/mage thing.
[{quoted}](name=Fenrir Epsylon,realm=NA,application-id=Ir7ZrJjF,discussion-id=cKnWtFIj,comment-id=00020002,timestamp=2015-11-12T22:08:20.513+0000)
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: "What keystone we want? We... we are confused...."
confused and UNused.
I tried thinking that as a AP but came up blank
try deathfire touch (the 3rd in ferocity) or thunderlord's decree (the 2nd in cunning) for mages they seen to be best, stormraider's surge (the 1st in cunning) could be great for nidalee (throw spear and jump as cougar) or fiora (to make it even easier to hit all vitals in her ult)
http://gfycat.com/IckySafeKomododragon
About right for me
More like everyone
Me doing my new support page and realizing only half a tree is made for non-tank supports:
[slayer-jinx-unamused]
As a Zyra sup, I feel I went with Full AP and then the masteries for mana and gold. It works ok but more options would be nice qq
Use the moon stone fool! It's our only hope.
Personally, after reading for 5 minutes, you can mostly figure out where to put points. Its maybe not the best system but its pretty clear.
I'm finding the masteries a bit easier.
Now that I've made all 20 pages to replace the 20 pages I had, I am now trying to figure out which ones are similar enough to group together so I can make more room... sigh, There are over 130 champs, each one Riot wants to have a unique feel and play style to them, yet expect 20 pages will cover it .---.
What they need to do is make it so when you choose a champion it will show a list of mastery pages you've made that you assigned to that champion. That way you can make a few mastery pages for a champion and pick what you need
oh, so like the item sets, but for masteries?
yeah but it would be during champ select instead of in the match. That way people can make very detailed mastery pages not only for champions but also for what they are going up against.
Time to experiment!
Make 10 mastery pages for every sinlge thing before rito limit us to 2 pages
WHATS THAT POKEMEME!
IT'S CLEFAIRY!
my answer/first game to that.....
: It's a working strategy!
After first game FUUUUUUUUU-------!!!!!
Same
good thing I have excellent logic skills http://static1.squarespace.com/static/540fc5f7e4b06256da3a8ea1/t/556e4bebe4b09348a157ddc2/1433291759735/
Am I the only one who found these to be the easiest masteries to assign ever? I mean there's 1 of two options in every tree, the major choice is your keystone and most of the options are preference based on what you'd like for your champion's early. I found previous seasons to take much more work with all the scattered stats.
Which is exactly the point of how Riot screwed this up. They are catering to a crowd of idiots out there that can't read and think.
The keystone mastery is a good idea but you have to have options and let the players customize to all of the 130+ champions that League offers. You can't have THAT many different champions with different skill sets and not offer a mastery tree that lets you customize to the role you want to play.
I like to play a large variety of support roles including AP mage supports and ADC supports and I just can't find a happy tree that speaks to those. AD/Crit types seem to be the only real focus of the mastery trees and of course those are the champions that are snowballing in game.
If you want true customization of champion play you HAVE to present multiple options and routes to allow players to pick their champions and play them in the roles they want to play in.
Riot needs to really re-think what they've done here. You can keep the keystone masteries but you need to add more of them for the varied types of champs and roles and you need to increase the options to get to those keystone masteries not make it a coin flip.
well the mastery isn't really isn't that hard to build but god dam it the offensive mastery now scatter between 2 trees
Hey at least ya know what button to press meanwhile I'm just clicking random mastering going ok this one is red so I like it
Yeah, but that's the fun [slayer-jinx-wink]
the layout of the masteries is a tiny bit confusing. i see some support in one line and i see other support in another line. why couldnt they have just put all support perks in one line to make it easier?