League of Legends gets turned into a Super Smash Fight.

juggergnaut·11/2/2014, 6:38:21 AM·10 votes·1,999 views

With how League has a bunch of champions, I think they could make a spin off game where its a super smash fight. If they were to hit the smash ball or whatever it is for this, they would get to use there ult in return(with some modification to it). I personally think it would make a great spin of game.

Upvote.

12 Comments

Yoella11/2/2014, 7:46:59 AM6 votes

I feel like they'd get sued into oblivion, or boycotted into obscurity like All-Stars, but it would be fun if it actually happened.

Pikmints11/2/2014, 2:58:43 PM4 votes

If it were turned into a SSB style fight, there would need to be a few things that get addressed.

First, with league having the various forms of cc, those would need to fairly translate into a fighting game format. Since fighting games don't have cooldowns (95% of the time), Teemo would be able to make you miss all normal attacks and Soraka could make you unable to cast any special attacks.

Secondly, stealth would need to be adjusted in the name of fairness but no matter what will feel lacking. If there were to be non-cooperative multiplayer on the same screen then the person with stealth can either be visible and have that aspect almost entirely removed so that they can see their character, or have them be invisible and occasionally miss a jump or hit because they weren't entirely sure where they were by being fully invisible. Players would always see invisible traps from Shaco and Teemo be placed, and the only thing they could do is wait for them to expire. Let alone that this also would make the "smash ball" equivalent for someone like Teemo unappealing.

Items are added to the SSB games so that gameplay can be made diverse and add a bit of randomness that keeps every fight from being a boring punch-fest, especially at lower tier gameplay. If this game had items, it feels like it would be unfair to simply drop random occurrences of Chalice of Harmony or Ancient Coin as players may not want the item and be forced to choose whether they take it or their opponent that can use it does. If it still had the 6 item limit that league does, there would ideally be a way to dispose of your items one at a time so that you can dispose of weaker items without having to get rid of ones you like that you found.

There are a thousand other balancing decisions that would need to be done to keep things fair and fun on top of these.

TLDR: Some gaming styles don't transfer all too well from one style to another. League would need so many tweaks to it to fit that format that I don't believe they could still call themselves a league game, sort of like how Banjo Kazooie Nuts and Bolts shouldn't be considered a Banjo Kazooie game. You may have familiar characters and locations, but the gameplay is what everyone loves and that's what you'd change entirely.

PhoenixSlayer1311/3/2014, 3:02:56 AM2 votes

Something similar at least... there's a fan game being made that's a League of Legends fighting game. It's called League of Fighters.

http://instaburst.net/

MeesterMoo11/9/2014, 12:56:35 AM1 votes

Dude here it is,

http://instaburst.net/

Athenes Lulu11/9/2014, 7:34:31 AM1 votes

I'm the new Rosalina.

warpenguin55511/10/2014, 3:41:25 PM1 votes

lol i actually made yasuo on Smash Bros 3DS. If only his Final Smash was like his ult, but his Up B works i guess

Drackolus5/4/2015, 5:14:04 AM1 votes

Soraka I never get to ult again.

Rew71111/3/2014, 1:28:54 AM1 votes

I can see it so well, melees are easy to make into fighters, mages like ryze will not auto attack but still shoot out power as skill shots in short distances that do not target, the same goes for marksmen.

Abilities stay the same, and the QWE are all acquired through special key presses. The Ults must be charged. Passives also remain the same (though some like Soraka's will be modified in specific fights).

This could also be marketed for PS4 and Xbox One's.

The first game will start with the 450's.

Then it can be expanded to some of the 1350's.

We continue this pattern until...

Maxilimus11/3/2014, 3:16:34 AM1 votes

Targeted spells will be turned into "skill shot" esk moves. Ranged champions will get significantly more close range moves. Mechanics will be changed/reworked or outright removed. Ults will be turned into hard to hit/laggy moves of high power or become conditional like Project:M Ivysaur solarbeam and Wario's waft. Cooldowns will be largely removed or severely reduced and be shifted to the abilities degree of difficulty to land, or charged up.

Malph ult would be like Ike's charge. Syndra will gain a sphere when she hits the opponent with specific moves (dark sphere will only spawn a long lasting orb if it hits). Ult will be changed to something like paulitina's projectile. Orianna will be like rosalina.

Recoveries will limit the available champion pool, but honestly with the number of champs we have now its unreasonable to expect the full cast anyway. Making a smash style char requires significantly more development than a LoL style char.