
-Threkko- The Chain Warden who Shattered Time
P: Threkko harvests the souls of slain enemies, granting him permanent Armor and Ability Power. Also, his spells and attacks are filled with energy, causing the third proc on a target to deal bonus damage and slow the targets movement speed. If the target is an enemy champion, Threkko gains a burst of movement speed.
Q: Threkko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Threkko, dealing damage on its return. Upon hitting an enemy champion, the grenade transforms into a chained hook, stunning and tethering the enemy champion. Threkko can then reactivate the ability to pull himself to the enemy champion.
W: Passive: Threkko's basic attacks deal bonus magic damage to units under 30% health.
Active: Threkko tosses a lantern toward a target location that shields allies. Allies can click on the lantern to dash to Threkko. After a brief delay, Threkko creates a short-lived chronosphere around the lantern that slows enemies who enter by 40%. If Threkko enters the sphere, he will detonate it, gaining an extra shield and stunning enemies inside.
E: Passive: Threkko's basic attack deals additional magic damage which builds up while not attacking.
Active: Threkko dashes a short distance in the targeted direction. His next attack will deal bonus magic damage and teleport him to his target. Once hitting his target, he deals magic damage in a line beginning behind Threkko. Enemies hit are pushed in the direction of the swing, then slowed.
R: Makes Threkko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Threkko heals himself and deals magic damage to all nearby enemies on arrival. Upon arrival, Threkko creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.