Combien your top two mastery champions into one champion.

macromite·9/29/2016, 3:43:57 AM·25 votes·2,917 views

What kind of abomination is it?

Mine Is Vi Sion.

Passive makes It unkillable and get a shield whenever they hit an enemy.

Q makes it stand still for a few seconds, and then dash with a field of knock up in front of them during the dash, stopping at the first champion hit directly with its fist.

W Is a shield, with the passive effect to increase max hp on every kill, and every third auto attack doing max health damage, shredding armor, and giving attack speed.

E is and auto reset with two charges, and it causes a cone to emanate from the target hit, every target hit has its armor shredded and is slowed, and every minion or monster is blown back, dealing increased damage.

R is a cross map targeted unstoppable dash that when connected knocks all nearby targets up and places them in front of the monster, and then stuns them long enough for the thing to charge Q

113 Comments

ƒoes9/29/2016, 4:29:14 AM30 votes

Yasuo Zed

100% banrate

lakeyja9009/29/2016, 4:13:20 AM12 votes

You forgot about Vi Sion's ult's passive effect!

While Vi Sion's ult is off cooldown their entire team gets ViSion of the entire map.

(downvotes inbound)

Glory ln Death9/29/2016, 3:54:59 AM9 votes

I am a simple man. I see another man (or crab, in this case) putting Vi and Sion together, I upvote.

https://media.giphy.com/media/rA7FI62BmKikg/giphy.gif

LSmaster169/29/2016, 11:02:14 AM7 votes

Ashe and Lucian. Ult fires off enchanted crystal arrows over 3 seconds.

Onkel Malte9/29/2016, 11:28:23 PM4 votes

Janna Jhin #An unreachable AD Carry.

Jhinna

Passive:

Original Whisper Passive with increased movementspeed on crits.

Q

Throws a grenade that stuns enemies for 1 seconds and bounces to 3 more targets. The stun and damage increases seconds on every bounce if it kills the target. (0.25s stun and 25% damage increase)

W

Passive: 4-16% Bonus Movementspeed if your gunhas bullets left. Also marks enemies for 4 seconds that take damage from allied damage, basic attacks or walk into an E trap Active: Shoots an extremely long skillshot that stops on the first champ hit that slows enemies for 30% or roots them for 1-2 seconds if they are marked.

E

Passive: Hitting a Champion with the 4th Bullet, Kills or Assists grant a shield for 5 seconds.

Active: Throws a stelathed trap down. Activated Traps reveal and slow all enemies inside for 2 seconds before detonating, dealing magic damage to all >enemies hit and knocking them up with a gust of wind for 1 second.

R:

Channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, revealing all marked enemies in a huge area and gaining the ability to reactivate Curtain Call up to four times.

Fires a Curtain Call Shots round in the target direction knocking back all enemies upon firing. Bullets stop at the first enemy champion they collide with dealing physical damage to all enemies in the way and slowing them by 80% for 0.75 seconds.

The 4th bullet crits and heals for 100% of the damage dealt.

Void Nargacuga9/29/2016, 5:36:30 AM4 votes

Malzahar fused with Veigar ... I'm sorry I don't want to imagine this horrific combination.

KyojiTakajo9/29/2016, 7:30:38 PM3 votes

Riven and Sona.... Mother of god it's like URF

P: Every 3rd Runic Blade hit will do bonus magic damage Q: Broken Wings create an aura which gives a stack of Runic Blade to nearby allies W: Heals allies within a distance of Riven based on the damage dealt with Ki Burst E: Grants ~30% of Rivens Shield to nearby allied champions R: All abilities have their base cooldowns reduced by 20/25/40%, and wind slash now stuns.

Honestly this was kinda hard to put together but hey spam city

Ralanr9/29/2016, 4:15:39 AM3 votes

Sion and Poppy.

Now Sion's Q knocks you up and has a second explosion. Gonna be broken.

W is a burst shield antidash zone. Try running

E is...confusing.

R doesn't work. Send help.

Jofeyy9/29/2016, 6:33:07 PM2 votes

Yasuo Velkoz

Basically Yasuo with lightsaber that can deflect all projectiles and does true damage

NahDogSolRahn9/30/2016, 5:30:06 AM2 votes

Leona Syndra Leondra, the Dawns Sovereign

Passive: Drawing power from the a dark star, Leondra buffs herself and her allies when her enemies are tagged with sunlight.(insert sydra's passive) Q: Sydra's q with a slow, at rank 5 stuns for .5-ish W: picks up an enemy minion/monster, reactivate to throw, during the full duration, Leondra gains armor/MR, at rank 5 bursts in an AOE around Leondra E: Leona's E with Syndra's on reactivation, at rank 5 stuns after knockback( remove sphere/knockback, too much cc) R:Syndra's ulti, balls scatter off in a small AOE that stuns target and slows around, at rank 3 increases AOE on slow and replaces original AOE into a stun area.

absolute CC, so much damage, I live in fear of this.

city of refuge9/29/2016, 5:27:54 AM2 votes

leox passive Relentless Sunlight: every autoattack gains attackspeed per hit (max 8 stacks capped out at +40% attackspeed) and every third hit marks your opponent for 5 seconds. each mark deals true damage 15-90 +(.1AD ratio)+(.1AP ratio) and stacks up to 3 times. Marks are procd when an allied champion deals damage to the marked enemy.

Q daybreak strike: leap to an enemy and stuns them for (0.25, 0.3, 0.4, 0.5, 0.75) seconds(no damage)

W empowered eclipse: created an AOE circle which grants bonus Armor and MR based on AD and AP that deals magic damage after 3 seconds, if the aoe circle hits an enemy the bonus Armor and MR stay and grants bonus AD and AP.

E counter blade: for 3 seconds dodge all incoming attacks and stun in an aoe circle for (1, 1.25, 1.5, 1.75, 2) seconds and deal magic damage. (imagine a fiora e on steroids and you can move during it)

R Grand master's Solar Flare: Passive every three autos deals bonus physical damage (50, 100, 150 +0.5 AD ratio + 0.5 AP ratio) and permanently gains armor and MR equal to AD and AP Active: stuns all enemies in an aoe circle for 1 to 2 seconds depending on location with the center being stunned longer. Every ability within 5 seconds applies passive marks and allows marks to stack up to 5 times.

The Ender Cobra9/29/2016, 12:44:45 PM2 votes

Nasus Mordekaiser

Passive: Shield secondary bar, no mana

Q: Normal nasus 'q' but recast within 1.5 seconds without cooldown, 2nd recast twice as powerful. (3rd q)

W: Morde 'w' can be cast on enemies, speed boost increases over duration up to 95% movement speed.

E: Ummm.... Idk, bigger stronger nasus 'E'

Ult: Ult lasts 10 seconds everyone hit by siphoning mace during duration has morde ult applied to them.

phil7019/29/2016, 2:17:11 PM2 votes

Bear man with shotgun.

Gentleman Gems9/29/2016, 8:37:18 PM2 votes

Taric and Poppy Passive: Throws a gem at people that he can pick up and get a shield off it. Every time he picks up the gem or casts an ability his next two auto's get a damage buff based on his armor and reduce the cool downs on all of his non ult spells by 1 second. Q: Heals himself and anyone close to him. After 2 seconds the ground around him explodes with gem powers dealing some magic damage to all enemies in range. W: create a barrier that increases you and a allies Movement Speed for a few seconds, knocking up anyone who dashes into the barrier, and as well as binding you to them. While bonded to them they will cast any spell you do while in range. You also gain a passive MR and Armor buff that you share with you bound target. E: Dash to a nearby target enemy champion and after a few seconds stun anyone in a straight line front of you for 1/1.5/2/2.5/3 seconds. R: After a few seconds all allies in a circle around you become invincible and all enemies in range are knocked up.

Taric the Team Fight God of Valeran!

Busty Demoness9/29/2016, 4:19:28 AM2 votes

MissFortune + Nocturne

Oh boy, here we go...

Passive: Dark Love Love Tap Procs that deal AOE damage and heal per unit hit.

Q: Duskbullet

Fires a shot that ricochets off the first target to another enemy target behind it, relative to Miss Fortune. The bullet marks the target, allowing MF to deal increased physical damage to the target.

W: Seductive Shadows

Passive: Miss Fortune gains bonus movespeed towards feared targets. Active: Increases attack speed for 3 seconds and generates a spell shield that lasts for 3 seconds. If the shield is broken, the attack speed boost is refreshed and doubled.

E: Rain of Despair

Showers an area in liquid fear. Enemies within the AOE are slowed. Enemies that take 3 ticks of damage are terrified for 1 second, refreshed on successive ticks.

R: Bullet Hell

Showers an area in bullets. Enemies hit by the bullets have reduced vision.

Gimilee9/30/2016, 2:26:13 AM1 votes

Nasus/Yi Yisus Christ

The Wuju Caretaker

Passive: You double attack each AA applying on hits and and additional 10 percent lifesteal.

Q: Your next AA makes you invulnerably strike the nearest 5 enemies for and adds a permanent 3 damage per kill to each additional use

W: You slow an enemy progressively, the higher the slow, the less damage you take, up to 70%reduction.

E: Your next AAs gain additional true damage, as well as create small fields around the target that shred armor and deal magic damage over time.

R: You Ignore all slows and gain a shit-ton of stats.

50000000000000009/30/2016, 2:50:28 AM1 votes

Maokai and Janna (I think). A God tier peel support!

Yliciel9/30/2016, 3:20:32 AM1 votes

Ahri Varus

Well, this would be a confusing kit (especially the ult)...

Truly Prideful9/30/2016, 5:39:56 AM1 votes

Jhin Ashe

Passive : Longest passive text ever, advanced calculus required

Q : Throws a bunch of bouncing grenades that slow enemies

W : A volley of massively ranged arrows that root enemies marked

E : Global ranged traps

R : Four executing crystal arrows fried in a cone with global range

Need more CC.

woodvsmurph9/30/2016, 10:32:18 AM1 votes

Illaoi Kayle Free tentacles to amplify my damage and sustain/healing as well as 15% armor and mr shred.

I damage and slow you while healing myself and it's spammable aoe for insanely low mana cost.

I dash around the map towards you -- gaining move speed and healing myself as well as activating q damage from my tentacles.

Aoe percent hp damage to you even if you run away from me due to your soul I stole.

When you finally do get me low and are about to kill me, I ult becoming invulnerable to your damage and creating a giant field of tentacles. When my invulnerability wears off, i've healed to full hp again.

Zarvanis9/30/2016, 11:57:09 AM1 votes

Veigar Lulu

Passive- Infinite AP stacking, and Pix.

Q- Glitterlance. Just Glitterlance.

W- Drops Dark Matter, and anything it hits takes damage and is Polymorphed.

E- Event Horizon, but stunned enemies take damage, and allies who step into it get a shield.

Q- DELETE with an AOE knock-up

I'd pay money to play this champion.

Defective Player9/30/2016, 11:59:46 AM1 votes

Yasuo Darius (The ultimate cancer)

Passive : While moving you charge an Angry Wind that follows in your wake your next auto will cause a sheild and the oposing enemy to have a weak point causing auto's to make the opponent bleed

Q: Yarius Swings his blade in a circle instently proc'n his passive ( after hitting this abilty is creates a vortext knocking up everyone around him in a large area) W: Yarius covers himself in wind causing him to not take dmg from projectiles and makign his auto's slow E: Yarius Dashing in a select direction pulling all surrounding enemies close to him with his Wind, thi abilities dmg increases for each enemy pulled in, and for somereason does AP DMG. R: Yarius teleports to all nocked up enemies, and causes a WINDSLASHDUNK dealing huge true dmg while holding enemies in the air, when he reaches the ground if anyone died during this ultimate it can be instently casted again while the same people are held in the air.

Yarius would also have the Project : Dunk Skin

SpookyNeedle9/29/2016, 5:25:55 AM1 votes

Highest mastery champs? Point wise or mastery level wise? Because if its highest level, then Fiora Nidalee If its highest mastery points, then Fiora Orianna

Mad King Hades9/29/2016, 8:47:32 PM1 votes

Mordekaiser Olaf

Mordelaf, the Iron Beserker.

Passive: Iron Rage For every percent life gone, gain a 1% ability power and attack speed. Besides that Mordelaf will still have an iron shield that is 25% of his health.

Q: Undertow of Spades Mordelaf has a scaling attack that hits 3 times. First hit is n x (0.75 x ability power)(2 x attack damage), second hit is 2xN x(0.75 x ability power)(2 x attack damage), the third hit is 3xN x(0.75 x ability power)(2 x attack damage). With each hit an axe flies in the direction of the hit for 750 units. Slows enemies, and deals 60% of the original hit.

W: Vicious Harvester of Sorrow Mordelaf creates a ring around himself that deals n+(1 x ability power) for four seconds. While being a harvester of sorrow Mordelaf gains z% attack speed and lf% lifesteal.

E: Reckless Destruction. Mordelaf creates a cone of energy in front of him that deals true damage. True damage is n x (1.25x attack damage). The amount of the true damage will also be the amount the Iron Rage shield will be filled.

R: Children of Ragnarok Mordelaf curses one of his enemies to serve him in death. 25% lifesteal (25% immediately, 75% over time.) While Children of Ragnarok is active Mordelaf cannot be CCed, because he has to fulfill his duty.

Scoroct9/29/2016, 9:31:12 PM1 votes

I have no clue how to combine Viktor and Illaoi

Estebanfunkjr9/29/2016, 9:46:28 PM1 votes

Darius and MissFortune dis gon be gud

Passive: Every auto deals bonus physical damage scaling off AD and applies a bleed to the target, both the bleed and damage stack up to five times

Q: Same as normal darius q, only the hilt will still apply but not stack the physical damage.

W: Next auto attack deals extra physical damage, procs passive, passively gives movespeed that isn't removed when in combat, and on activation increases the movespeed

E: Pulls enemies towards you, slowing and dealing magic damage over time for a few seconds.

R: Same as normal darius ult, only it deals more base damage, has higher AD and added AP scaling, can crit, and deals up to 200% extra damage at maximum passive stacks. Resets at all ranks whether a target is killed or not. Oh and lets not forget this is all true damage.

Have fun in your nightmares [slayer-jinx-wink]

DarkRitual9/29/2016, 9:59:43 PM1 votes

Threshgana. Thresh Morgana

Passive: The souls you gain grant ever increasing spellvamp.

Q: Threshgana throws their lantern in a direction, stunning them for 2 seconds. This ability can be reactivated to dash to the stunned target.

W: Threshgana swings their soul chains in a direction. Players hit spawn a pool of Tormented Soil under them when they land.

E: Threshgana throws their Lantern at an area, granting a Spell Shield for those in it's area. Allies can activate the Lantern to dash to Threshgana's Location.

R: Threshgana creates a spectral box around him, and tether's everyone's soul. Enemy champions who remain in range for the duration are Stunned. Enemy champions who pass through the walls of the Soul Box are slowed by 99%, but break that wall.

Quannari9/29/2016, 10:10:54 PM1 votes

Thresh Ekko

-Threkko- The Chain Warden who Shattered Time

P: Threkko harvests the souls of slain enemies, granting him permanent Armor and Ability Power. Also, his spells and attacks are filled with energy, causing the third proc on a target to deal bonus damage and slow the targets movement speed. If the target is an enemy champion, Threkko gains a burst of movement speed.

Q: Threkko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Threkko, dealing damage on its return. Upon hitting an enemy champion, the grenade transforms into a chained hook, stunning and tethering the enemy champion. Threkko can then reactivate the ability to pull himself to the enemy champion.

W: Passive: Threkko's basic attacks deal bonus magic damage to units under 30% health. Active: Threkko tosses a lantern toward a target location that shields allies. Allies can click on the lantern to dash to Threkko. After a brief delay, Threkko creates a short-lived chronosphere around the lantern that slows enemies who enter by 40%. If Threkko enters the sphere, he will detonate it, gaining an extra shield and stunning enemies inside.

E: Passive: Threkko's basic attack deals additional magic damage which builds up while not attacking. Active: Threkko dashes a short distance in the targeted direction. His next attack will deal bonus magic damage and teleport him to his target. Once hitting his target, he deals magic damage in a line beginning behind Threkko. Enemies hit are pushed in the direction of the swing, then slowed.

R: Makes Threkko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Threkko heals himself and deals magic damage to all nearby enemies on arrival. Upon arrival, Threkko creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.

Qiy4na9/29/2016, 10:32:21 PM1 votes

Lux Caitlyn
Passive- Got you in my Lights Getting hit by spells allow for empowered auto attacks at increased range. These also reveal all targets including stealthed ones R- fires homing laser that kills anything it passes through on its way to the target.

What Is Smite9/29/2016, 11:16:33 PM1 votes

Mordekaiser Aatrox

Well I know I'm never dying already blood well passive used as both shielding and a revive tool?

EDIT: Let's not forget the AS that comes with it allowing me to Hit the juicy 3rd Morde Q damage everytime

Awesomedude88889/29/2016, 11:28:33 PM1 votes

Jinx (6.1; 140k+) x Caitlyn (5; ~35k)

I - After 6 hits (AAs in bush count as 2) your autos becomes empowered and deal extra damage. Upon champion/tower takedown within the last 3 seconds, gain massive MS that decays over 6 seconds.

Q - Switches between two weapons (AA modifiers): The minigun gains bonus AS after consecutive AA's with the minigun. This AS bonus is lost when switching to rocket launcher. The rocket launcher gains bonus AA range based on Q rank, loses 25% of all bonus AS, consumes 20 mana per AA, and deals 10% AD more damage that is also factored into crit strikes. The damage also splashes to nearby targets. The first AA after switching forms has 1300 range and passes through its target to deal damage to all targets but does not apply on-hit effects.

W - Same as standard Caitlyn E, with an additional 1.4x AD scaling and the net path is telegraphed.. Also procs headshots to the slowed target.

E - Stores up to X traps at a time. Each trap charge consumed deploys 3 traps in one line, which lasts for up to 90 seconds and snares the target for 1.5 seconds. Stepping on the traps deal a small amount of magic damage, and AAs against champions snared by the traps automatically proc headshot.

R - Launches a targeted homing global-range AoE execute that collides with first champion hit, dealing massive damage. Enemies damaged by its splash take 80% of that damage.

Valeckserai9/30/2016, 12:16:28 AM1 votes

Karthus TahmKench Oh boy...

Passive: If champion is killed, they are instead untargetable, cannot move, but can cast any spells for the next 7 seconds with no mana costs. All auto attacks apply a stack to the enemy champion, which empowers the q and w ability at 3 stacks. Auto attacks deal extra damage based on maximum health.

Q: Launches a lined skillshot on its tounge that slows, dealing aoe damage to the first enemy unit that it hits. If the target has 3 marks of the passive on them it stuns the target.

W: Throws a spooky ghost wall down that applies a slow, any units within the wall's radius after 2 seconds get eaten by the wall, but enemy champions only if they have 3 stacks of the passive, which can move in any direction chosen at a very slow rate. All allied units are untargetable by enemies and can exit at any time. Enemy minions are thrown out in a lined skillshot originating from the center of the wall, damaging and slowing enemies hit and applying a stack of the passive. If an enemy champion has 3 passive stacks, they are eaten, and take percentage of max health damage when spat out, and also recieving a 15% mr shred.

E: Passively regens mana for last hitting and stores a percentage of damage taken as grey health, which is partially regenerated after leaving combat. Activate to shield for all of grey health and to damage all enemies in an aoe around champion, can be active until mana runs out. All grey health is immediately converted to a shield while the ability is active.

R: Begins a channel, one ally can enter champion's stomach and teleport with it to a chosen location. Upon arival, or end of chanel, all enemy units are dealt damage regardless of their range.

That's actually... pretty damn broken.

Orochi9/30/2016, 12:50:06 AM1 votes

Yasuo and Teemo

OH BOY

THIS GUN BE GOOD

Unvictus9/30/2016, 1:01:40 AM1 votes

Katarina and Lux

Q: sends out light binding that bounces and snares 4 other tartgets after hitting the first target.

W: AOE spin that gives you a shield

E: shunpo to target, with AOE damage and a slow

R: channels for 2.5 seconds shooting out a total of 10 lasers in different directions over the duration. (Basically doom bots lux)

sta supra9/30/2016, 1:08:26 AM1 votes

Yasdred (yasuo kindred) The eternal wanderers

Passive: you gain a shield by moving, yasdred periodically targets a camp that increases yasdreds percent hp dmg and shield ammount

Q: shoot 3 lock on daggers, on the third cast knocks enimys up, if your w is active, Cd is reduced (normal cd of yasuo q), if q is cast durring your e you do aoe dmg (range of kindred q and also counts as an auto)

W: create a zone where Enimy projectiles are destroyed yasdred will do dmg periodically to however they are attacking

E: dash through target crippling them if a crippled target is hit by auto attacks or e they take aditional dmg

R: on cast dash to knock uped enimys, delay their knockup and create a field where no one can die, after a few secconds the immortality field disappears and heals all targets on the group including yasdred, airborn targets are brought to the ground and delt dmg, yasdred gains armor shred for 10 sec

Now avalible in all roles thanks to crazy aoe knockups and kitting enjoy the tilt Brought to you by rito

garren99/30/2016, 1:37:44 AM1 votes

Sion MonkeyKing Harambe:

Passive: child falls into spawn platform at the beginning of the game and you get shot and dc.