Reminds me of a fight I had with a
when I was
We both started at 20% and ended with 60%.
Come back! I want to heal off from you!
Taric vs Taric. We heal for like 500-700 health every time we use Q and deal 20 damage with each attack.
A buddy and I did that and the fights were determined by who went ran out of mana first.
Especially when they both have built in sustain, like

[deleted]
Rammus has sustain?
—more like he just doesn't take damage to begin with...
And Volibear actually has really high damage (he's a health stacking fighter, not really a tank).
Well, hindsight is 20/20. Looking back on that post that I wrote when I was so god damned tired. Lol.
vs
I was in a game a while ago as
vs.
.
We couldn't do anything to each other and even though both junglers tried to gank, nothing happened. We both knew that we couldn't kill each other, so started goofing off in All Chat. We agreed to get the same items, then planned our builds together. When we both had enough gold to get RoA, we recalled next to each other, then both TP'd back to lane. For the entire game, our builds were identical apart from our starting items (I had Flask, he had Doran's Ring). We were having fun, and were both in 5-man groups so our teams 'allowed' us to mess around a bit. Unfortunately, my team's bot lane lost hard, so even though it was effectively a 4v4, my team asked for help. I said goodbye to the Maokai, and went to try to save the base. We held it for a little while, but it wasn't enough, and we eventually lost the game. It was a weird game, but one of the most fun ones I've had in a while.
I don't know, this is actually more entertaining.
Lol imagine: "We here at Riot realize its not very fun to watch tanks fight each other, so we toned down the health system to be like the current armor/mr system. Total health gained after each 1000 is reduced by 25%."
Lol imagine: "We here at Riot realize its not very fun to watch tanks fight each other, so we toned down the health system to be like the current armor/mr system. Total health gained after each 1000 is reduced by 25%."
Actually, mr and armor scale linearily. Increasing %dmg reduced by numbers is quite stupid considering the difference between taking 1% dmg and 0 dmg is infinite. It actually increases effective health by 1% for each point.
Well, to be fair, a tank isn't very tanky at level 1 and their abilities deal decent damage because of high bases.
Well, to be fair, a tank isn't very tanky at level 1 and their abilities deal decent damage because of high bases.
good man
coughs Poppy?
No such thing as a level 1 tank.
10/10 -IGN
ign/ign - ign
Okay...okay, I I was super pissed off about a recent game but this gif basically instantly turned "I'm going to run your face over a table planer" to "d'awww.....dat's so a-dow-a-ble!"
C'mon, you lazybones! Upvote this or feel the wrath of—[looks at gif again]...it's JUST. SO. CUTE!
%HP Damage
lmfao
Poppy? 50% damage reduction at level 1. Tankiest at level 1, no question.
Taric vs Taric. We heal for like 500-700 health every time we use Q and deal 20 damage with each attack.