(Game Idea) LoL Card Game
I was thinking of a card game in which you have a 40 card deck and you start with sending out 5 champions. You can have only 10 champions in a deck and 30 Item cards. If a champion is defeated, they are removed from the game depending on how many deaths they've had. 1 death - 1 turn, 2 deaths, 2 turns, etc. Champion skins and Legendary Items are foils, so they are harder to get.
You health which starts at 1000 and champ health which varies.
For example:
Hecarim - 120 HP
Q - Rampage - 50 damage
Rampage does 20 Magic Penetration damage.
There are also skins which give increased health and extra abilities. For example:
Arcade Hecarim - 180 HP
Ultimate - Onslaught of Shadows - 30 damage
Onslaught of Shadows deals 30 damage to all enemy champions your opponent controls.
You also have Gold which you can use to play Item cards. You get 500 gold for defeating enemy champions and you get 100 gold every turn. An example Item card would be:
Bloodthirster - 1500 gold - Legendary
+10 damage
When a champion equipped with this card attacks, you heal 20 health.
A booster pack would have 10 cards (4 common items, 2 uncommon item cards, 2 rare item cards, 1 uncommon champion, 1 rare champion).
$8 seems too high though. Tell me what you think in the comments.

Zyra - 100 HP
Q - Deadly Bloom - 10 Damage
Creates one THORN SPITTER card.
/ RARE version: Dunkmaster Darius
115 HP / Dunkmaster HP 130
Q Decimate: Hits up to 2 targets dealing 30 damage each. / Dunkmaster damage: 40
R Noxian Guilotine: Deals 40 damage to a target. If target dies, Darius may use this ability once more this turn. / Dunkmaster damage: 50
100 HP
Azir cannot attack.
W Arise!: Summons a sand soldier card that may attack a target for 20 damage. Can attack same turn as being summoned. Only 2 soldiers may be up at one time.
E Shifting Sands: Gives Azir a 20 HP shield per soldier up for the remainder of the turn.