new yas passive to fix him
As I'm sure you all know yasuo has recently become the focus of much hatred in the league community, and quite fairly I would say. After a decade of research I have a found a way to fix yasuo without nerfing him into the ground. All it'll take is a simple passive change! I will put the old passive up just to show the differences. Old passive: INTENT: Yasuo's critical strike chance is doubled, but his critical strikes deal 90% damage, reduced to 75% damage on Steel Tempest. RESOLVE: Yasuo generates 1% of his maximum Flow for every 59 / 52 / 46 units he travels by any means, requiring a total of 5900 / 5200 / 4600 units travelled to obtain maximum Flow. At maximum Flow, the next instance of champion or monster damage against Yasuo consumes all of his Flow and shields him for 100 - 510 (based on level) damage for up to 1 second New passive: SEPPUKU: yasuo is shamed by all players in the game for playing yasuo and leaves the game immediately.
If you look closely you will see some of the differences in the passives; some might think this will not mesh with his kit but I believe it will balance him out so please riot take this into consideration. Thank you all for reading my proposal and I hope one day yasuo will be fixed.
Bibliography: http://leagueoflegends.wikia.com/wiki/Yasuo https://en.wikipedia.org/wiki/Pepe_the_Frog http://www.walmart.ca/en/ip/great-value-concentrated-liquid-bleach/6000187517362