One change I would like to see for the Summer split
Nerf fantasy deaths.
I feel like -.5 points is extremely insignificant when kills and assists are 2 and 1.5 respectively and in any teamfight its possible to rack up 3-5 assists, but only a single death (RIP revive). Not to mention that 50 cs gets a player off the hook for a free death to keep a neutral fantasy score. I think a stronger punishment for deaths would greatly increase the strategy of picks - for instance, forg1ven is a consistent 35-45 point fantasy player (with the exception of last week) which is nice, but he doesnt quite show the potential to explode like turtle who has shown he can get 900 penta kills in a game, but also dies a lot more than forg1ven - and the deaths should be a more significant factor in deciding between the 2. Basically, there should be a greater potential risk for players with greater potential rewards.
Just my thoughts. What do you guys think?
Edit: i forgot to mention this, but I feel like -1 point / death would be better. This way if you have 2 players on your team and one kills the other, its only a +1 instead of +1.5