Azir: How he could help the enemy team

Unhelpable·1/22/2015, 10:33:00 PM·1 votes·421 views

As one of the newer champions, we may see more and more Azir picks, both in the top lane as well as the mid lane. While he inevitably deals a lot of damage and will be a bonus to whichever team he plays for, his passive will inevitable rack up points for the enemy team (for us fantasy players). Currently when you look at match history, any of Azir's passive towers that destroy themselves or get destroyed by the enemy is counted in the total tower kill. At the fastest, Azir can spout out towers once every 3 minutes, assuming the enemy team immediately kills the tower. If the tower is left to die on its own, Azir can still spout a tower every 4 minutes.

Of course, this relies on the length of the game as well as how early the first tower is taken. If there is a fast push, the first turret can be taken anywhere from 10 minutes in game to a slower game where the first turret is taken around 20 minutes. The shortest games tend to be 30 minutes, which generally have earlier turret kills. This means you can expect at least 3 turrets from Azir in a given game.

Now suppose a team such as Copenhagen Wolves, notorious for their longer games such as 50 minutes today, plays Azir. For a 50 minute game, up to 7 or even possibly 10 Azir turrets can be constructed. This means the enemy team is racking up that many tower points. Now this is actually a huge difference, because a team that's losing normally gets few points, usually single digits. Adding in anywhere from 3 to 7 points can easily push those teams up to double digits, and for especially long games, could mean a lot of points to the losing team, where the losing team could end up with more points than the winning team.

So what? The real question is whether Azir's turret kills will count toward a team's turret kills. Other champions get smaller units, such as Zyra's plants, Heimerdinger's turrets, or Malzahar's voidlings, and they count towards CS, which garners 0.01 fantasy points each. Azir's turrets definitely change the game to the extent where Azir could easily get some extra kills and cs, but should they count towards the enemy team's turret kill?

2 Comments

ParinoidPanda1/22/2015, 11:02:07 PM1 votes

I don't know why Azir's tower count as it is a weaker version of the tower it replaces. It's on par with an outer-turret, which stop being relevant lvl 6.

Osoagonar2/7/2015, 7:20:26 AM1 votes

Please, this has to be a bug, and RIOT is saying nothing.... i cant hate it more, LCS Fantasy is a very cool game but this kind of things are ruinning it... cant understand how they dont say anything about it.... Last night, 4 extra points for Elements like... why not? I hope i dont lose this week for less than 4 points, it would be outrageous...

RIOT SAY SOMETHING!!! If they have already said something, please link me.