[Champion Concept] Dysel - Rakkor's Unworthy

NoxiousIce·5/16/2014, 3:39:09 AM·2 votes·1,658 views

Dysel - Rakkor's Unworthy

####General Overview:

Dysel is a fighter that uses the Bardiche, a polearm that in some ways resembles and functions like an axe. As such her range sits between the lowest ranged champion, and the highest melee champion at 310. She fights by choosing a target, and focusing them down. When focusing melee champions she can effectively re-position her enemies to ensure victory. Due to the need to manage her positioning and the positioning of enemies, Dysel is resourceless.

####Abilities:

#####Passive - There can be only one: When Dysel takes lethal damage she instead becomes downed. While downed Dysel cannot be damaged, but may be healed. If the enemy that Dysel last dealt damage to dies while Dysel is downed she rises back to her feet with 20%/40%/60% of her maximum health plus any healing that she received while downed. If the enemy does not die, then Dysel dies regardless of healing she may have received.

#####Q - Know Your Place: Dysel selects one enemy within 400/450/500/550/600 range and moves them instead to 310 range. While being moved enemies are stunned. 5.5s CD

#####W - Sweeping Strike: Dysel sweeps her weapon in an arc in front of her, knocking up enemies in the area and dealing 90/130/170/210/250 (+ 100% bonus AD), 8s CD.

#####E - Vaulting Split: On first activation Dysel starts running, gaining 15% bonus movement speed, upon second activation Dysel pole vaults high into the air becoming untargetable for a brief moment, before bringing her bardiche down in a deadly strike. The distance traveled during the vault is proportional to the distance traveled while running. 110/140/170/200/230 (+ 100% total AD), 15s CD.

#####R - Battle Focus: Dysel chooses an enemy within 1200 range, and marks them for 10s. While the mark is active Dysel takes 20%/40%/60% less damage from all unmarked targets, and deals 120/135/150% damage to marked targets. Additionally while moving towards marked targets Dysel gains 10%/20%/30% movement speed, and 20% tenacity. If Dysel kills a marked target the ability's CD is reset, however if someone else kills the target the CD is doubled. 45s CD.

##Lore: Born the the Rakkor tribe, Dysel found herself subject to the brutal training of her people, and the Rite of Kor, a ceremony in which two Rakkor teens fight to the death for the right to bear a relic-weapon. When Dysel's trial came she was denounced by a fellow Rakkor who refused to fight. If not fighting your hardest was considered a slight on the strength of your opponent then the refusal to fight at all was the greatest shame that a Rakkor could place upon another.

Instead of getting to fight, Dysel was forced to walk away with the knowledge that her opponent would be executed for refusing to participate in the rite.

When Dysel returned to her home she locked herself inside to brooded for days. When she emerged she was presented with her relic weapon. She had dreamed of that moment all of her life, and now it was just being given to her. Her struggles, the countless hours of training, every moment of hardship she had endured had been invalidated and her moment of victory had been stolen from her. The ceremony felt empty and meaningless.

Weeks passed, and Dysel continued brooding. The contempt she felt for the one that had done this to her grew to where she could stand it no longer. She went to her tribe leader and demanded to know the burial site of the offender only to find out that instead her opponent had been absolved and even taken to the peak with the Solari.

Dysel spent months watching the path from the peak, waiting for Leona to descend so that she could have her battle, and finally feel like she had earned the Relic weapon in her hands. However, the coward decided to sneak away in the middle of the night to join the league. So naturally Dysel followed.

"Leona, you can run all you like, but we will have our battle, and I will show everyone that I have earned this." - Dysel

7 Comments

KamikazeBen5/16/2014, 7:29:07 PM1 votes

Her kit, description and intended play style seems to resemble a famous man: XinZhao

Just saying...

Dvolt5/20/2014, 4:51:03 AM1 votes

Polearms FTW.

Back to less serious business. So, How long is her passive in effect for? Is it like a 3 second duration, or based on range of corpse to target? The only reason I recommend a duration is because it would probably have some bad interactions with late game respawn timers.

For her Q, how is she causing them to come closer? Is she physically grabbing them, using some kind of Magnetism? How would a player understand that they've been grabbed by Dysel? I'm cool with the gameplay design as it keeps them within melee range, just wondering about the thematic justification.

I find myself questioning wether resources champions get to have such powerful CC on so low a Cooldown. AOE knock ups are mean, after all. (Yes, I know Alistar exists...) I'm sorta iffy about the ratio, but if she's designed as a tanky dos champion, the bonus ad ratio is legit. Around what size is the cone? Closer to Pantheon's E, or crazy long like Aatrox's?

Nearly forgot about her troll-pole! It's cool, but given the badassery of the Rakkorian people, I don't think she should be invulnerable. After all, Pantheon's Man-drop (lite) is interruptible, so shouldn't her jump function similarly? Unlike Leona or Diana, we don't hear that much about her weapon being elemental or what not. Also, she already has tons of damage mitigation with her ultimate and passive.

Like the ult, conceptually. However, I feel as though it's a bit too loaded. Damage reduction and tenacity, while getting a major damage increase roughly equal to an Infinity Edge crit? Given it's power, I feel it should only get a partial reset on kills, similar to Master Yi's Highlander.

My only question is if the cool downs scale per level, because right now, they all feel super low with tons of power. If Dysel misses an ability, she doesn't seem punished for it. Mind you, we have a lot of champions who it would make thematic sense to be manaless (Pantheon) but just aren't.

Anyways, keep it up!