CHAMPION DESIGN
Me and my friend had an idea of a champion, we have already made his kit, stats, lore and most of his looks. Posts will be made be made regularly
Adr, the Vengeful Wanderer LORE Payback is the best kind of motive, and my eyes are red with it.
Adr used to live in a small village that was demolished during the rune wars. Along with the village, Adr’s own father was killed as well by someone with an unknown power that was mystical and he never knew to exist outside of his small village. Some would even call the arts of this wizard to be forbidden, most notable of them all was a never ending storm of crows that had cut open Adr’s left arm as a child and took it clean off. His father had told Adr of this ancient runic crystal that had the power to summon weapons capable of leveling a mountain. After his father’s death he swore he would avenge him and kill the one who created the storm that destroyed his town and his father. Adr set out with his goal in mind to the ancient ruins his father told him about to find this Runic Crystal and use its power. Through great trial and tribulation he had found the ruins and at the bottom of the ruins, found the crystal. After all this time he had finally came one step closer to avenging his father. Upon approaching the crystal he heard a voice ask him, “Do You Seek Power”. Adr boldly replied that “I seek the power to avenge the fallen”. The Runic Crystal disappeared with the words “A Noble Cause” echoing through the air. Then...everything went dark for Adr. He had re-awoken in the middle of the desert area that the ruins were hiding in. The ruins were nowhere to be seen but attached to his body there was now a large arm piece that was attached to his severed left arm. With Ancient power in hand he set out to find this mysterious and malicious wizard and eventually found his way to a place known as The League of Legends.
QUOTES
CHAMP SELECT
“The journey begins, which path shall we walk today?”
IDLE
[When
activates Crowstorm] “Storms a comin’.”
[When
activates Terrify] “You’ll be the one running.”
[To
] “You don’t make the kind of storms I’m looking for, and you’re far prettier than that monster.”
“Which form to use...decisions, decisions.”
JOKE
“Care to dance” Bows with one hand
“Villages on flame with magic and war.”
TAUNT
[To
] Lifts up cape around left arm “Remember this?”
“I have the strength to fight a million, but five will do i guess...”
“Don’t mess with a wanderer with nothing left to lose.”
DANCE
One-handed break dancing.
LAUGH
Grips the part where his left arm used to be, hunches over then lets out a sinister laugh.
ABILITIES (values will be added later) Passive (Runic Transfer): Adr uses the Runic Crystal to create different weapons Each weapon is known as a different form. Every time Adr changes forms, 50% of the mana cost is returned. Final Gambit is always the full mana cost. Q (Glass Cannon): Passive: Grants bonus attack damage and an increased melee range of 175 while wielding. Active: Adr fires a high-density beam of energy from his Glass Cannon and deals large physical damage to all targets hit. W (Armageddon): Passive: Grants percentage of armor while wielding. Active: Adr extends the hammer and swings it around, any enemy targets hit take small physical damage and roots them for a duration. He then pulls himself towards his target. E (Hourglass): Passive: Grants bonus ability power while wielding. Active: Spawns a set of 8 floating swords. Every reactivation afterwards will throw swords at a target to deal small magic damage. Once all swords have been used, Adr returns to a basic form until another form is taken on. R (Final Gambit): Final Gambit changes its effect based on what form Adr is in at the time. Hyper Ballistics (Glass Cannon): Adr transforms Glass Cannon into Hyper Ballistics and he fires after a wide cone shaped wave cannon shot to deal massive physical to all targets hit. Earthbreaker (Armageddon): Adr shatters the ground around him stunning any enemies nearby for a short duration and dealing moderate physical damage. Runic Warfield (Hourglass): All remaining swords of hourglass are used to create a large dome that cannot be escaped by regular means. If Adr still has all of his swords then a full dome is created. Every sword missing from his arsenal means Adr loses a whole wall off of the coliseum. Each wall can be attacked and has health based off of the level of Hourglass and Final Gambit combined.