Mole-Man Champion Concept
Hector, the Dirty Digger (Work with me here, boys. I need a name to identify him with.)
Deep within the crevices of Runeterra lie a skittish and unimpressive race of hair-covered humanoids who burrow about. These creatures cling to simple language, shoddy inventions, and the heaps of dirt they call home. I'm sure your imaginations are better than mine, so fill in the rest yourselves. Feel free to create your own back story in the comments for this guy.
Skill Set
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Dirty Fighter - [Passive]
- Hector receives 1 stack of Dirty Fighting for every basic attack he uses on an enemy. Dirty Fighting increases Hector's Attack Speed by 5%. This effect stacks up to 10 times. Upon leaving combat, Hector loses all stacks.
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Excavate - [Q]
- Hector burrows into the ground, becoming untargetable for up to 5/6/7/8/9 seconds. During this time, Hector's movement speed is increased by 15/20/25/30/35%. Enemies who Hector burrows under are slowed by 30%. When this effect ends or upon reactivation, Hector bursts upward from the ground and knocks up any enemies above him.
Note: This effect is intended to work like Vladimir's pool; however, Hector will still be susceptible to damage from area-targeted effects such as Malphite's ultimate & E, Morgana's Tormented Soil, and Braum's ultimate.
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Boulder Breaker - [W]
- Hector smashes his fists down on the target, dealing increased physical damage and reducing the target's armor by 10/15/20/25/30.
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Adhesive TNT - [E]
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If cast on self - Hector activates a faulty charge on his back to propel himself forward in the direction he is facing. Hector knocks back any enemies he collides with on the way, stunning them for a brief period of time and dealing physical damage.
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If cast on enemy - Hector throws an explosive charge at an enemy which detonates after 1.5 seconds, dealing magic damage to the target and any enemies surrounding them.
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Note: This effect has two options when being cast, much like Lulu's W & E. This provides a lot of meaningful choices to his kit. The delayed detonation provides the enemy with a small window of counterplay, either moving away from their teammates or activating a shield.
- Rupture - [R]
- Hector springs into the air and crashes down at the target location with all his might. Enemies caught in his immediate vicinity are stunned for 1/1.5/2 seconds and take heavy physical damage. Enemies slightly further from the center are slowed by 30/40/50% and receive reduced damage.
Note: This ability is like a longer range Aatrox Q. I imagine it having roughly the same range as Malphite's ultimate. I don't want people thinking this is just another Pantheon man-drop.
Intended playstyle/possible roles I imagine Hector being a full tank or tanky-bruiser. His kit would most likely give him a lot of success in either the jungle or top lane. In the jungle, his kit and passive provide good clear while also allowing him good ganks with a multitude of CC and movement control. In the top lane, his Q would provide him a way to dodge out on bad trades and E would allow for easy harass/shoving the wave.
Resources Hector could easily be tuned with mana; however, I think he would also work well with his abilities costing a percentage of his current health.