[Champion Concept] Gilgamash, the Martyr from the Void

The Neverworld··4 votes·473 views

Prologue/Prequel:

Screams surrounds him, agony and sorrow lies in the air. From one painful headache to another, he tried to stand up on his feets.

"Where the heck am I?"

He arrived in a strange world, abstruse creatures are walking from place to place, noone recognizes him. The headaches are greater and greater and the fear in himself becomes reality.

"What just happened? I-I can't believe that this is reality! This must be a nightmare! COME ON! WAKE UP!"

Even hurting himself didnt help at all, except he now realizes that he can't be dreaming. Despite suspiousness, he walked some steps further while holding his head and carefully tries to not to attract attention by someone.

"My head is about to explode. I see strange pictures.."

Almost weak to further talk and walk, he decided to lay down and take a rest. His body became ice cold and his mind seems to be lost. One of the strange creatures saw him and went immediately to him. The mysterious creature grabs him high and looks at him curiously.

"Arrre ya lost, my frrriend? I smell ya arrre a strrrong warrrrrioorrr! Have ya got sacrrrificed ?"

Even though his power was low, with the grip of the creature his power somehow was regained. Able to get the hands off from the creature and have a normal talk with him.

"What do you mean by sacrifice? I was on a mission until I got in seconds away from there and now I am here in this strange place. My head nearly explodes and I am pretty sure it won't be easy to get out of here."

With all of his power, he tries to keep a position that makes him look strong, but he feels again that his power is slowly draining out somehow.

"Well, I also smell that you was teleporrrted! No doubt forrr no rrreason! You arrre mighty, but you lose your strrrength! This is the void, forrr men it is a place wherrre you get killed! So let me consume you and I be the strrrongest herrrre!"

The creature grabs him and was close to devour him. Fortunately, his powers are again regained and with one single strike with his hand, he pierced the creature's head through. But right after he killed him with this strike, a strange fluid was spreading out of the creature's body. Unfortunately, it went into his mouth and he coincidentally swallowed a bit from it.

"This smell.. MY HEAD EXPLODES! I CAN'T TAKE THE PAIN! SOMEONE HELP ME!!!"

While he fells down on the ground, he could swore that he was seeing a little girl. After he crushed down, he feels pain and sorrow, right after, he was unconsious.

  • Gilgamash, the Martyr from the Void

Lore:

"Taken from the records:

Day 01: Me, Phile and my assistant Gorge are starting now with the Summoning. After successfull summoning, we may enter the League and enjoy honor and fame. Day 24: Me and my assistant are trying again and are still not able to summon a human. Day 31: After a accident, our laboratory got destroyed after summoning a void creature. Fortunately, it was just a small creature that only destroyed some unworthy stuffs. After a discussion, we decided to set first a cage in order to keep another creature away from dealing damage to surrounding object or even us.

Day 44: We tried to summon a human, but in the middle of the ritual, my assistant destroyed my precious picture of me and my parents! I had to break up and to discipline Gorge. Day 45: We successfully summoned a warrior from a other world! After research, we found out that he has to be a warrior by his muscles and well trained body. The tragedy is that he won't speak with us or atleast he seems to be in pain or confusion. We will keep an eye on him until he may regain his strength.

Day 52: My assistant Gorge is somehow disappeared. It may be he has stolen my research and gets his own reputation without me. This son of a...

Day 60: The summoned warrior is still laying on the ground. I decided to get him out of the cage and look at his status. After a briefly look, he seems to have a trauma and his body somehow turns in different colors. He seems also to bleed, some of his cloths are blood dry. I'm not sure what to do yet, but I will keep him further in the cage.

Day 63: The warrior woke up, but his eyes are completely purple. Is this a coincidence or has my summoning skill did this to him? I need to further investigate. He eats what I give to him, but he just keeps stammering "pain and sorrow" all the time.

Day 65: Half of his body is transforming in something that I have never seen before. He has now four arms and his face is half gone. I think I have to call help, something isnt going right here an..

End of the records.

Taken from the report of the League: We are sorry to tell, but Phile and Gorge were killed by a summoned void creature as it seems. Both tried to summon a human from another dimension, but they seem to fail at it and have sent in our world a another fierce and cruel creature. We have to admit that we currently don't know where he actually is, but the records from Phile says what we have to expect.

To all people in Valoran, if you encounter a dark person with a Greatsword on his back, four arms, a long and purple shining mantle, a wooden staff, and a ferocious look, then don't hesitate to call us immediately! We need to capture the creature with all costs."

"Tell them ruin has come to their world. Death, despair and red war...Tell them their hopes and pride have come to nothing. Tell them their empty whispers fall upon deaf ears" - Gilgamash

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Appearance:

Gilgamash was a human from another world. His appearance was similiar to a younger Garen, but with a thin body.

After entering the Void, he became a Voidling.

He wears a black breastplate. A long and purple mantle on his back.

His head is fully covered by a helm. Only his eyes turn out purple.

The Greatsword has both sharp edges.

The Staff is wooden and on the top of it there is sharp metal.

He also has four arms, with each two on left and right side he carries his Greatsword and the Staff.

In the middle of his elbows and in the middle of his knees, instead of flesh, there are dark purple balls/spheres.

I've made a picture how Gilgamash could look like. Gilgamash

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Roles: AD/Hybrid Melee

Main: Assassin Secondary: Fighter

Recommended items:

AD

Early: Ionic Boots (or Mercury Threads), Brutalizer -> Youmou's Ghostblade

Mid: Bilgewater Cutlass -> Blade of the Ruined King, Phantom Dancer

Late: Last Whisper(Or Maw of Malmortius), Ravenous Hydra (Or Bloodthirster)

AP/Hybrid

Early: Ionic Boots, Nashor Tooth, Abyssal Scepter

Mid: Blade of the Ruined King, Guinsoo's Rageblade

Late: Guardian Angel(Or Warmog)

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Attributes:

Attack Power 8/10 Defense Power 2/10 Ability Power 1/10 Difficulty 8/10

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Stats:

Damage 54 (+3.3 per level)

Attackspeed 0.650 (+ 3.1%)

Health 430 (+84 per level)

Movement Speed 345

Armor 17 (+3.5 per level)

Magic Resist 30 (+1.0 per level)

Health Regen 7 (+0.6 per level)

Mana Regen 7 (+0.6 per level)

Attack Range 130

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Abilities:

Gilgamash uses Mana for the skill costs

Passive "Void Mixer": While Gilgamash has full life, healing effects, heal regen, lifesteal and spell vamp will apply to mana. Additionaly, everytime when Gilgamash uses a skill, he gains 10%/20%/30% Lifesteal and Spell Vamp for the next 2 seconds. (Cooldown: 6/5/4)

Q (Dash/Damage/Summon ability) "Swordcall": Gilgamash dashes with his Greatsword first to the target location within 650 range. For every one enemy unit he hits, he creates on arrival instantly one void creature for each enemy unit hit (1/2/3/4/5 max). Additionaly, he deals 40/50/70/90/110 physical damage (+50% attackdamage) on impact (Only on impact). However, "Swordcall" can't be used to go through enemy units. It will struck Gilgamash immediately on impact.

The void creatures deals 20/40/60/80/100 physical damage on hit and have 10%/20%/30%/40%/50% of Gilgamash's movement speed and health, and gains 100% movement from Gilgamash if Gilgamash attacks a enemy Champion further with basic attacks. The creatures lives for 5 seconds, are targetable and receive lower damage from minions/monsters, but higher damage from enemy Champions.

The void creatures will prefer to attack enemy Champions. For each attack from a void creature on the target, the target receives one stack. Upon reaching 5 stacks, in the next 4 seconds, the damage from Gilgamash and the Void Creatures are increased by 20%.

If Gilgamash uses "Swordcall" while "Dimensional Diversion" is active, he goes through enemy units with "Swordcall". Every enemy unit went through lets Gilgamash spawn his void creatures on arrival.

Mana Costs are: 50/60/70/90/100

CD: 15/13/11/9.5/8

W (Fear - Heal - CC) "Heresy": Gilgamash uses his staff, he drains the life from enemy units around him within 400 range. Every enemy unit that he has reached with "Heresy" is feared for 0.25/0.5/0.75/1/1.25 seconds, are damaged by 40/60/80/100/120 physical damage (+ 20% attack damage) (+100% ability power) and 10%/20%/30%/40%/50% of the damage done heals Gilgamash.

If Gilgamash uses "Heresy" while "Dimensional Diversion" is active, the healing with this ability is increased to 60%/70%/80%/90%/100%.

Mana Costs are: 70/80/90/110/130

CD: 18.5/15.5/13/10/8 seconds

E (Invulnerability to Skillshots & Projectiles - Teleport) "Dimensional Diversion":

Passive: Gilgamash receives 5%/8%/10%/12%/15% lesser damage from any source.

Active: Gilgamash body fades away until he is slightly visible. After using the ability, all skillshots and projectiles will go through him. Duration: 0.5 seconds.

If "Dimensional Diversion" is activated and a skillshot goes through him, he can recast the ability to immediately teleport behind the person who shot at Gilgamash. If a projectile from a basic attack or a ability is in air to attack Gilgamash and Gilgamash casts "Dimensional Diversion" before it hits him, he can recast too.

Whenever Gilgamash uses a ability while "Dimensional Diversion" is active he cancels "Dimensional Diversion", being not anymore invulnerable against skillshots and projectiles.

Mana Costs are: 40/60/80/100/120

CD: 10/9/8/7/6

R (Skillshot) "Martyr of the Void": Gilgamash throws a copy of his Void Greatsword in a direction (700 range) while the Greatsword spins around. The Greatsword deals on first hit 100/200/300 physical damage (+50% attack damage), the projectile speed is very fast and the Greatsword will after 700 range spin back to its wearer, Gilgamash. Additionaly to the first hit damage, everyone who stays within the Greatsword gets damaged by 50/100/150 physical damage (+100% ability power) for every second.

This ability can be recast to slow the projectile speed for 1.5 seconds and can be recast everytime again to slow it while the Greatsword is spinning around.

Mana Costs are: 100/200/300

CD: 90/70/50 seconds

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Quotes: Selecting on Champion Selection: "Make no mistake, and it will be ours, my brothers!"

Ingame - Walking:

"Embrace your hunger, your lust, your desire."

"This world is ours for the taking!"

"A name to lodge in the hearts of all who hear it"

Ingame - Attacking:

"Glory to the Void"

"The root grows thick and black"

"All I ever wanted was the truth"

Ingame - Joke:

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."

"Without the light of the Void, the world would stagnate and collapse"

"All of it. Or none. Or perhaps something in between!"

Ingame - Taunt:

"You don’t know the things I dream. No one does, no one ever cared enough to find out."

"You want the truth of my life and death?"

"Surely you would not deny me my small enjoyments?"

Ingame - Laugh

"The Enemy Within.. muahaha"

Ingame - Dance

Gilgamash rams his Greatsword in the ground and then he dances the hustle (Hand to the hip to the air and back to the hip)

Ingame - Death

Upon death, Gilgamash disappears in a dimension gate and only his sword stays at the place.

Ingame - Easter Bug

If meets Chogath "Cho'Gath, the Eater of Worlds."

If meets KogMaw "Kog'Maw, the neverending Devourer."

If meets Khazix "Kha'Zix, on the neverending quest for perfection"

If meets Kassadin "Kassadin, still trying to keep us down?"

If meets Malzahar "Malzahar! Glorious battle awaits us today!"

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Thanks for reading and sorry for that much.

Riot, you have my full permission to use or take whatever you like. (Seems like peoples write that very often in their concepts.. I don't care about benefits, but name calling me would be a honor of course, though I don't care that much about it)

6 Comments

Sir ArmaMalum3 votes

Could always use more void champs, like the idea. Feedback time!

The summary

-Possibly make him cost health instead of mana?
-Possibly making voidlings on Q 50% defense and giving base damage + ratio per -hit?
-Try to take out the healing on W if you have that passive
-Try to reduce the CC, too much for a non-ult ability (Amumu's R is 2 sec, Jax's E is 1 sec)
-Jump off of enemy cast in E can be overwhelmingly confusing, try to use a simpler mechanic
-A little confuzzled on what you mean for R's recast

Reasoning

Passive
Love the idea of the overhealing->mana! However, allowing lifesteal, spellvamp and healing effects apply to it as well is a bit redundant and overly strong. Any over healing caused by a good, high AP backed, spell would essentially make all of his abilities MORE than free. Imo just apply health regen for it, so it's a great sustain mechanic by adding HP5 to your MP5 at full.

Q
Also great idea, gives great momentum and I can really see it being fun to use. 50% of all stats however seems very high. Think about it, for those 5 seconds you have 250% + yourself attacking a single target. If that target doesn't have AOE then there is literally nothing they can do, and no counterplay = not good. A good workaround can be adjusting it to 50% of his defenses (HP, armor, MR) and set flat damage per attack on the voidlings, and possibly give an AD ratio, that would not only balance it a bit better but also make it easier for you to tune them further.

W
I can see where you were going with this, but this ability does too much of everything, it's cluttered. If you want to keep this as a non-ult ability I suggest taking out the health return in the ability. Don't forget you have spellvamp in your passive! If you force a player to use a combo to chain the passive with the W you'll accomplish the same thing as before but allow the player to show skill. Also, the fear cc is way too high, most AOE cc in the game currently that are not ults last between Riven at 0.75 secs to Nami with 1.5 (but that has an insanely small AOE). Building off of my previous suggestion you could (imo) either a)keep the duration but half the range, going back to normal range with E combo or b)keep the range but half the duration, bringing it back with the E combo.

E
I've personally been wanting to see a true ghost ability for a little while, and I think that you can definitely make it work here. Be very careful about having enemy cast having an effect on character movement, if played right by an enemy they can effectively do the same effect as a blitz grab. That and it would be very hard to know where you will end up by casting this in the middle of a team fight, but you would want to for the projectile immunity. I suggest to pull back a bit and go with a bit of a simpler effect that a player can control easier, like physical damage immunity but no jump, or 20% reduced damage from all sources and a short targeted blink.

R Great idea, but I'm a bit confused on what you mean with the multiple re-casts. Do you mean he can keep recasting and keep slowing it until it crawls? Or are you just saying he can cast it during the throw? Have you considered increasing the projectile speed and have the re-cast just stop the sword's linear travel for 1.5 seconds?

Overall
All in all I can see where you're going but I feel like I'm reading 3 different jumbled together. You enough cc for a support, enough mobility and sustain for a fighter, and enough damage to almost be a carry. Think about what role you would like to see him in and take another look-over.

I kind of get the feel of "martyr" from the lore but the more and more I got into the kit I kept thinking "berserker", there is very little sacrifice involved in his playstyle. Have you considered making him manaless and instead have eveything cost an amount of health? It would do well with the passive proc.

Sorry for the wall of text! By no means take this as "I did not like it" or "DO THIS DO THIS", I'm just thinking out loud here.

The Neverworld1 votes

I've made about 19 Concepts, 2 WIP's and you were the fucking only one who made a great review. I really appreciate that.

To answer some points of you, first. If you see on the mana costs, they are hilarious high. Even the ultimate costs 300 Mana. This is intenional. If he's based on health, then he just have to get high damage plus maybe one item with spell vamp and a defensive item like Banshee's Veil or Spirit Visage, that would make him definitely OP and his passive for more useless, as he would never get 100% hp to apply some bonus, because every skill costs him already HP. So I like to keep the mana part, for more because I want him to be an assassin fighter.

So why did I gave him that huge kit? You are right that Q's minions deal damage without real counter, but see it as it is. It can only be summoned as how many units Q has hit. So if the enemy champion only gets hit, only one voidling will come. On combination with E + Q, it could be possible to go through the minion wave and create on impact the 5 voidlings. But still, they have everything 10%/20%/30%/40%/50% of Gilgamash stats. And that means also movement speed. On early, Gilgamash would probably have about 350 movement speed, that makes less than 175 movement speed for the minions, because 175 is 50% and on early ranks its way lower. The enemy Champion has still enough movement speed to outrun. For more, the minions are more there to keep the enemy out of the farm, this works as a harass skill like Kass Q, Ahri's Q, Gragas Q, Kha'Zix W and more.

About the synergize of W and passive, this was intenional. As Gilgamas is a assassin, so his main itembuild is based on AP, probably glass cannon AP. Due to the passive that can restore his mana while having mana issues without items, this allows or atleast forces the player to buy health regen or spell vamp. The same as Kassadin is nowadays forced to buy a huge mana pool to keep his harassing and for more, spam his Ultimate. W fears, but Gilgamash has like no real ability that deals huge damage. A combination of Q and W, would hold the enemy or even enemy group at one position, while the 5 voidlings keep attacking. Anyways, the rule of countering him is the same like with Amumu. No hugging, stay away from each other and the glass cannon is dead in no time.

The E, it is supposed to counter Champions like Draven, Ezreal, Nidalee. The skillshots go through, there is a very small window for letting them pass. On recast, Gilgamash can teleport behind them, if he's in a acceptable range. And yeah, the immunity is the main thing. You don't have to recast, but it's nice to have it.

When he throws the Void-Greatsword, the Greatsword spins very fast and has a average projectile speed, probably a bit faster than Sivir's Q. When recast, the projectile speed is heavily slowed as if it would travel in slow-motion. However, same as Sivir can, you can run away and the Void-Greatsword still flies to catch you. In this state, you can recast as often you want, but it would end up in delaying the start of your cooldown and you probably won't have it ready for the next fight.

So don't worry, I have thought of it very well. The fear isnt long and can be countered by tenacity, the Q only works under special conditions, the E grants him immunity to heavy skillshots like Nidalee's OP 1k Spear and still, he is not OP. Kassadin looks like as if he is OP, but that is mostly because of the item build. Everyone, and really everyone, buys Rod of Ages and other items that synergizes with his mana problem.

But you gave me an idea, I'll change the E duration to 0.5 seconds at all ranks. It should be skill based and 2.5 seconds is just epicly too long immunity.

Sir ArmaMalum1 votes

Has a feeling on the formatting that you were decently experienced in champ creation, but didn't bother to look into it, sorry lol. I can see the reasoning behind it all and I can see it working. Personally I'm still feeling he can do a bit of everything, and while that's all well and goof for him no champ currently can do that, and for a reason. I can agree with the mana costs, but wouldn't that just hurt his early game a lot until he can get a catalyst or tear? Just my opinion XD

You have me on the Q, I did not consider MS as one of the 1/2 stats, well played good sir.

If you're deadset on the W "counter jump" then how will it work with global ults? AOE skillshots? Would be a good idea to give a slight delay for the teleport behind (think Zed ult) so you can have a bit of an idea which champ your going to in the moshpit that is a teamfight?

Beyond that, I'm still a bit conflicted on the Martyr theme, he charges in and profits from attacking and not being hit. How do you see him as a martyr through the kit? Legitimately curious on how you picture it.

I've been browsing through champ creations for a while now but never decided to post anything until very recently, and on the live forums I really never saw too many people get good feedback and saw a lot of decent champ ideas get buried. It saddens me to not even see negative feedback to give people the chance to improve either on the current idea or their next one. That being said, since the Beta audience is smaller its a lot easier to get some good feedback and having your posts seen for longer so I'm abusing that fact while I can. But I mention this because I posted my own champ idea and got some good feedback, and it was a great feeling, so I've tried to do the same to others, hope I helped XD

The Neverworld1 votes

Every Champ can do what he pleases. Take Mundo for example, he does what he pleases xD

"Wouldnt that just hurt his early game a lot until he can get a catalyst or tear?" = The passive, my friend.. the passive. All natural health regen and the damage he deals with his W and the heal of W, that all practically makes his mana problems gone. Of course, if you fight against a enemy with a annoying poke ability, then it could be a problem. But that's his contra, he can't be overall strong, for more because he's an assassin. They come low and get strong in late.

You mean E? If timed well, you can let a skillshot go through you. AoE skillshots like Karma, well.. if it hits your location, you get damaged. Ezreal's ultimate goes through. You can only recast when the enemy is near, would be OP to teleport across the map.

Martyr definition: " is somebody who suffers persecution and death for advocating, refusing to renounce, and/or refusing to advocate a belief or cause, usually a religious one." Though he doesnt take damage by skill use, he still risks his life for his belief. The Void. He is, like Malzahar, addicted to the Void and praises it, while Kassadin wants to destroy the Void. A Martyr is someone who puts his life for a brutal death, only because of his belief. And Gilgamash is someone like that.

Nisrous1 votes

I like the idea but there are some flaws, some of which have been pointed out already. The biggest flaw i see though is the amount of voidlings and the damage output they have. If u were to have them as part of the skill them you should either A. reduce the amount to 1 or 2, or B. reduce their stats and have them attack random nearby enemies just like Malzaharmalzahar's does. That's my advice though.

The Neverworld1 votes

Malzahar's Voidlings do attack the nearest Champion if Malzahar attacks them or has inflicted them his E. There are two ways to fight with the Q.

First. You Q into the enemy wave, if you're lucky and you've hit 5 minions, you create 5 voidlings at the same place, no matter where the enemy Champion is.

Second. You E and within the 0.5 seconds window, you can Q through the minions and create on impact, right in front of the enemy CHampion, the voidlings. Their movement speed is still reduced and they will get 100% movement speed when Gilgamash attacks the enemy champion with basic attacks.

Anyways, I'm going to change the mechanic. Voidlings deal now a static amount of damage 20/40/60/80/100 on hit and they place a stack on the target. If it has reached 5 stacks, the enemy will suffer bonus damage in the next 4 seconds from Gilgamash and the Voidlings. The health stays 50%, same as movement speed.

I know it looks OP, but please imagine how a fight against Gilgamash would be. 1v1 or 2v2, or 5v5. He uses Q, but can't hit all. The voidlings already take bonus damage from enemy champion attacks and while everyone's spamming AoE's, it's much harder.

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